A Beauty Cold and Austere

by Mike Spivey profile


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Number of Ratings: 53
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- thelast19digitsofpi, August 24, 2023

- Drew Cook (Acadiana, USA), August 12, 2023

- rmartins, January 17, 2023

- Anders Hellerup Madsen (Copenhagen, Denmark), January 15, 2023

- cat, August 1, 2022

- Kinetic Mouse Car, July 31, 2022

- Fizzgig, July 2, 2022

- Titania Lowe, February 27, 2022

- cgasquid (west of house), January 31, 2022

3 of 3 people found the following review helpful:
A Love Letter to Mathematics, December 23, 2021

A Beauty Cold and Austere is an elegant and ardent love letter to mathematics. The game progresses naturally along the historical development of mathematics, and the world expands along with our understanding of what a number actually is. Each puzzle is cleverly designed around a fundamental principle of mathematics, using the language and thought processes of at the time of discovery. I loved interacting with the historical figures and seeing them interact with each other! This game is a masterpiece, and I will being singing its praises to all of my math-y friends!

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- Aman Das, November 10, 2021

- odetolava, October 18, 2021

- TheBoxThinker, September 4, 2021

- Malasana, August 18, 2021

- Lance Campbell (United States), August 17, 2021

- William Chet (Michigan), June 9, 2021

- yleaf, April 14, 2021

- Shigosei, February 16, 2021

4 of 4 people found the following review helpful:
Non Cogito ergo Non Sum?, December 4, 2020
by Rovarsson (Belgium)

First of all: A Beauty Cold and Austere is extremely well coded and implemented. Every action I tried that had even the slightest relevance to the problem at hand was understood. The parser understands tons of synonyms and guesses accurately what you want to do from differently formulated commands. This is a joy in every adventure, but it is doubly so in a game like this. There is a lot of precise fiddling of switches and turning of dials here, and any less near-perfect implementation would have made this a hell of frustration.

The puzzles here are logic and fair (duh). The author has put in a lot of effort to guide the player to understanding why the solutions work. I daresay that I have learned a (vague) thing or two about calculus.

The game truly shines in its visualization of abstract mathematical concepts and problems. An algebra problem made concrete with balancing scales is something one could find in an oldschool text adventure. Making an infinite converging series tangible or visible is harder. And programming, nay, creating a working machine in the game that lets you manipulate such series at will is just a heavenly present to any IF-tinkerer.

The writing is very good. Well-described locations, the occasional joke (well, a bit more than occasional, but it stays within bounds...), good NPCs. On the larger scale, it's harder to say:

Like The Chinese Room, a game that explores some basic concepts of philosophy, A Beauty Cold and Austere explores many mathematical concepts. And, like The Chinese Room, A Beauty Cold and Austere does not have much of a story beyond that.

It makes up for this though. Instead of a story-structure, we get an ever-widening understanding of mathematical concepts and how they are linked to eachother. And this widening understanding is beautifully reflected in the way the gamespace evolves. The map itself expands and deepens with your mathematical discoveries (or inventions, depending on your philosophical standpoint). You also have the backbone of math's history and many of the great minds in it to give the game a recognizable structure.

I like this game a lot.

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- Andrei Pambuccian, October 23, 2020

- C4rd1n4l, September 25, 2020

- kierlani, May 19, 2020

- Zape, April 28, 2020

- Snave, November 4, 2019

2 of 2 people found the following review helpful:
Mathematical!, March 27, 2019
by Joey Jones (UK)

The game succeeded in teaching me a whole load of mathematical concepts that I either didn't know or had long forgotten, and did so in a way that made me feel pretty smart for figuring stuff out. The gradually unveiling structure was good for keeping the challenge space manageable. The puzzles were on the whole challenging without being too obtuse-- I only resorted to hints a few times and mostly discovered I'd forgotten to look at something properly.

I'd give it 8.5/10: very good execution of the concept with few missteps. Relatively sparse environs and characterisation, but this is fine for the kind of effect it was going for.

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