Reviews by MathBrush

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The Depths of Madness, by Jacic
1 of 1 people found the following review helpful:
A short horror choicescript game with beautiful styling, November 11, 2024*
Related reviews: less than 15 minutes

This petite morte game surprised me with how polished and nice it looked, with a dark color scheme combined with eery accents and cephalopod-based art.

It's a choicescript game about forbidden knowledge that comes from unholy texts. Again, I was surprised at how much text the game has.

But, it ends abruptly, which makes sense, as this is a Petite Morte speed-IF game. And it relies very heavily on a famous work of horror fiction, so some of its best parts were parts I had seen many times before. So the things that stick with me the most are its own innovations, like the abrupt change in setting.

Overall, a neat concept, and fun to play.

* This review was last edited on December 1, 2024
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A House of Endless Windows, by SkyShard
2 of 2 people found the following review helpful:
A haunting short story about family, November 7, 2024
Related reviews: less than 15 minutes

This is a visual novel with excellent background images and ambient music, and which has no interactions other than clicking 'next'.

The story pays careful attention to first and second person, with 'me' being a young child named Pierce and 'you' being a figure that grows more throughout the story.

This is a family drama, and deals with Pierce's loss of a family member in the past and with haunting visions.

Reviews can serve a few purposes, two of which are telling the author if they did a good job and giving others an idea of whether they'd enjoy the game or not. My general review system incorporates writing, emotional impact, and interactivity, among others. I believe the author intended this story to have its impact almost entirely through writing; many kinetic fiction authors use the size of paragraphs and new pages to give the 'next' button a more active feel, but this game felt to me to lack even that kind of interactivity, with fairly uniform page sizes.

So, I think the author succeeded in writing an excellent narrative, and I think they should be commended for succeeding in their desired text. I also think that many users are interested in interactive aspects of stories on IFDB, and so my overall rating of a 3 takes that into account.

I do wish I understood the game a bit better. I played Doki Doki Literature Club for the first time recently while researching visual novels; in it, the 'literary' character writes a poem about a ghost under a streetlamp that is flickering. Once you read it, she says something like, 'and of course you know it wasn't about a ghost, it was about a woman trapped in a situation'. And the protagonist is apologetic at not realizing that or understanding the metaphor, but it makes them feel more appreciative of the author and her poem. I feel the same way with this story; it's clear the story isn't really about what it contains, but I don't think I got the real message. What comes across strongest to me is the alienating feeling of being a young child with no family support and everyone you love feeling like they're drifting away, but that doesn't fit with the role of the housekeeper in the game, so I feel like I can't grasp at the 'center' of the story.

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La Dama Blanca del Hotel Arizon, by Mery
Well-made creepy bitsy game, November 7, 2024*
Related reviews: less than 15 minutes

This is a well-made Bitsy game about a creepy hotel.

Bitsy is a minimalist text and pixel art animation game engine. Here, the author has modelled a hotel with quite a number of items scattered around, and multiple rooms.

The ambient messages you find around are effectively chilling. At one point, I was checking something out the second time and the game changed drastically. I made a choice, and got a very interesting ending.

I don't know if there are multiple endings. If the one I found is the only one, that's neat; if not, I appreciate the branching. Overall, a very strong bitsy game.

* This review was last edited on December 1, 2024
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Maria les campanilles, by Fran_Kane
2 of 2 people found the following review helpful:
Bitsy horror game in Spanish about a child's fears, November 4, 2024*
Related reviews: less than 15 minutes

This game was made in just half an hour. It’s a bitsy game (or similar), with arrow key movement and animations, and text triggered when you reach certain squares.

It’s a brief telling of a legend of a creature that comes for kids that don’t sleep well. It features some spooky urban-legend type horror. The students at my school just finished a unit on legends, monsters, and superstitions in spanish-speaking countries, so I sent this to our Spanish teacher.

The animation is very good, although it took me a while to realise that the upper-left picture is like a ‘zoomed in’ version of things (maybe our POV?) and I don’t know what the lower rectangle. Creepier than I thought it would be.

* This review was last edited on December 1, 2024
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Boo., by Lilie Bagage
1 of 1 people found the following review helpful:
Audio/text game about a creepy bedroom at night, November 4, 2024*
Related reviews: less than 15 minutes

This is a moiki game, designed to introduce English speakers to the format. I’ve seen it used in a lot of French games before; this particular game shows off some of the text effects and of course the new audio effects very well, but undersells the other powers of the engine a little bit, which can do very complex state tracking and branching.

I think ‘deliciously frightful’ could well describe this story; it has constant sounds, the majority of which are frightful whispers. It reminds me of an audio version of the children’s hidden picture book where there’s a creepy creepy gate with a creepy creepy house with creepy creepy stairs and a creepy creepy box…the anticipation builds as the whispers become more intense. I kept wondering, ‘will there be a jumpscare now? How about now? How about now???’

So the emotion was there, and the polish. The overall story was fairly small and simple, but any longer would likely have made the audio element too big or too annoying to record.

I enjoyed this, so thanks!

* This review was last edited on December 1, 2024
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La bestia, by J. Francisco Martín Lisaso
A vorple adaptation of De Baron into Spanish, November 1, 2024*
Related reviews: less than 15 minutes

This is a Spanish Grand Guignol game.

It looks really neat, with a Vorple interpreter that adds a smoky background, and it has a unique mechanic: it's a parser game, in Inform, but if you hold down shift, it highlights keywords, some in white and some in red.

The imagery was vivid: bronze doors framing the hall to a dragon, engravings speaking to you.

Then I passed to a new scene, and it seemed deeply familiar...that's when I realized that this was a translation of @VictorGijsbers De Baron!

I loaded up the beginning of that game to check. Some parts are distinctly different (like the ending of the first scene) but it's definitely the same game.

Afterwards I read the notes (this is just a preview so only has a scene or two), and it does say it is a re-writing of De Baron with different words. The 'author's note' is just Victor's ABOUT message translated, while the other note goes into the details mentioned above.

I definitely like the parser-hybrid system, especially since I can still type. The story of De Baron is one that I find uncomfortable (intentionally so!) so I'm not really looking forward to this being finished but I do like this system and think it'd see good use in many games (kind of reminiscent of Texture mixed with Inform).

* This review was last edited on December 1, 2024
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NYX, by 30x30
A short science-fiction horror piece about space, October 16, 2024
Related reviews: less than 15 minutes

This brief work was entered in the 2024 Neo-Twiny Jam.

It's a well-written and polished game about a spacecraft where survival is no longer really an option.

I found the writing dark and atmospheric, and the three possible endings all presented a real difference due to our agency.

However, I didn't feel like I had enough time for the impact of the weight of the story to take full effect in the brief time I encountered it.

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Method in My Madness, by Max Fog
4 of 4 people found the following review helpful:
A short game depicting a deranged mind, September 29, 2024
Related reviews: less than 15 minutes

In this game, made for Neo Twiny Jam and the Intentionally Bad IF jam, you play as what seems to be a woman obsessed with a man, with stream of consciousness thoughts flying around the screen as events progress to the breaking point.

The main innovation here (and I believe this was meant to be intentionally bad, given where the game was entered) is having the text and links be haphazard: some words tilted, others flickering, posting sentences out of order, links slowly fading in, etc.

The words are disjointed and hard to follow at times, which gives the effect of showing obsession.

My usual scoring system doesn't work too well here. On the one hand, the author has achieved his goals of being obtuse and intentionally bad, and has put a lot of work into it in a polished way. On the other hand, I believe others may not enjoy playing for the exact same reasons.

So, I will put a 2 here on the 'official' score, but a 4.5/5 for the author for the work put into this game.

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Uninteractive Fiction, by Damon L. Wakes (as Leah Thargic)
10 of 10 people found the following review helpful:
Short twine game musing on the inseparabable connection between art and artist, September 21, 2024*
Related reviews: less than 15 minutes

This brief Twine game effectively uses every word to show just how every action of the player leads to unmistakable consequences. Without the need for flowery language, complex mechanisms, it sparks debate and discussion.

They say the mark of a good game is that it gets better over time, and I can say with all honesty that the first page was by the worst.

* This review was last edited on October 16, 2024
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Turn Right, by Dee Cooke
Try to navigate a difficult experience on the road, September 21, 2024*
Related reviews: less than 15 minutes

I think this is the only Adventuron game in the competition. I always like Dee Cooke's games, but seeing how short it was made me wonder if it would be able to tell a complete or engaging story.

It ended up being funny, relatable, exasperating, and had quite a good chunk of writing in it.

It's pretty simple. You are trying to pull out of a supermarket by turning right (which for me in the US would be the equivalent of turning left). I saw a complicated map and thought I'd have to navigate complex commands, but it didn't turn out that way...

I won't say how the game ends but I was amused and honestly impressed by how many different scenarios the author could think of to cause problems with turning right. It reminds me of living in Philadelphia, where I felt like I had this kind of experience a lot. I'm glad I'm in Dallas now, where things are thankfully a lot better.

Very amusing, and I found no errors.

* This review was last edited on October 16, 2024
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