'She has been a solid and your friend for a long time.'
This is a solid opening for a game about your friend turning liquid in a fatal way.
This game has an utterly unique (to me) presentation, with a kind of game-boy looking feel and collapsible menus made with plus signs.
It's very short, and that shortness adds both urgency and futility to the game. What are you going to do in the precious time that you have?
This kind of game to me feels 'right', like someone's using interactive fiction in a way that it's always been meant to be used. This makes so much more sense as a text game than as a text (where the sense of unfinishedness would be absent) or as an illustrated game (I think the mind's eye is so evocative here).