Reviews by MathBrush

2-10 hours

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
...or see all reviews by this member
1–10 of 216 | Next | Show All


Quotient, The Game, by Gregory R. Simpson
1 of 1 people found the following review helpful:
A spy game with a lot of puzzles, treasures and pop culture references, July 3, 2025
Related reviews: 2-10 hours

This game is a tie-in with the author's two published books, Quantum Time and The Quantum Contingent. All three deal with a spy agency and a quirky cast of characters.

In this game, you are a new agent arriving at headquarters, and you have to get your assignment from the chief of the spy agency you work for. Once you get it, you end up setting off on a jet to locations across the world where you can gather items, face danger, and help a quantum-entangled experiment.

Genre-wise it's similar to Zork set in the modern day, with a combination of science fiction and fantasy without much regard to how well they fit together; instead it follows the 'rule of cool'. So there are things like light sabers, magic, virtual reality, etc. It also contains detailed, enthusiastic descriptions of locations, especially in Oxford, which were fun to read and which gave me some googling to do.

The book tie-in setting here was both a blessing and a curse. The great part about it is that the world feels vibrant and alive, with characters connected to each other and backstory everywhere you look. The curse is that the game assumes you know this info. I started the game with no idea what to do; it said I needed to get my mission, but I was by a farmhouse. It was only by exploration and looking at a spoiler-free map that I discovered I was supposed to be trying to find the base. Early on the game mentioned Martin but I didn't know who that was. Near the end it was hard to know what my last tasks were (after fixing Cassandra's computer). It felt like the author had spent so much time in this world that some facts felt obvious or natural, but weren't to me as a casual reader. Nevertheless, the further I got and the more I learned about the world, the more all of the references and discussions made sense.

I think people will mostly enjoy this game if they like Zork-style humor and exploration. The game is both hard and easy; when there is a task you need to do, the game generally gives you a lot of hints and nudging on how to do it. Much of the points are optional (like finding treasures). The difficulties I did have were in figuring out how to type commands or what to do next. The most difficult thing for me was figuring out how to operate the jet (I tried TURN ON JET, ENTER COCKPIT, FLY JET, etc. It turned out I needed information found on another item).

The game is both superbly polished and unpolished. It is very polished because it has important nouns bolded and unimportant nouns in italics; has a list of Places and Things you've seen; has tons of things to talk to agents about, etc. It's unpolished because it is missing some background scenery (like the digital display in Cassandra's lab, which is not implemented despite being mentioned prominently); sometimes it just doesn't make sense (like the escape tunnel that says 'Martin has to show you the way first'); and sometimes it knows what you want to do but chooses to ignore it (like if you try to put something ON something and it says, 'No, you have to HOOK it'). All of these things are very normal in first games, and I have all confidence that the author's next games will be polished in every sense.

Here are my five criteria I use for judging when I'm not sure what score I want to give. Among all IF games I've ever played, I'd give this game 3 stars for great idea and mixed execution; for effort and as a first game, I could give it 4. So for the appearance of subjectivity I'll do the criteria:

-Polish: As described above, the game is very smooth in most respects but lacking in others. One area is quotation marks, which are absent in some text and at least once appeared gratuitously.
+Descriptiveness: The world felt very much alive and vibrant, with rich text.
-Interactivity: As described above, I often didn't know what to do and sometimes struggled to find the right command for the thing I wanted to do. Much of the interactivity was engaging.
+Emotional impact: I found the game amusing and entertaining. I plan on reading the books it belongs to when I find time.
+Would I play again? I would play a revised version of this game, and I look forward to future games by this author.

However, on reflection, I've decided to bump up to 4 stars.

You can log in to rate this review, mute this user, or add a comment.

Social Democracy: Petrograd 1917, by Autumn Chen
3 of 3 people found the following review helpful:
Complex, beautiful and educational game on Russian democracy, June 6, 2025
Related reviews: 2-10 hours

I should preface this by saying that this game (and the game it’s a sequel to, set in Germany) are fantastic educational tools. My school’s IB history teacher plans on using them for assignments next year.

This game is a card-based simulation game where you take control of one faction of the new Russian government directly after the overthrow of the aristocracy.

You track stats like party support for all the parties, resources and budget, and so on. You can place ministers in different positions. You can affect food supply, propaganda, the war effort and more. You also react to frequent new events.

I think this is a fantastic game. My only reason for four stars instead of five is that even on easy setting the game is pretty overwhelming; with the German game I had some idea of the background and events but coming into this cold I felt confronted by a mass of new people and parties and policies, and it was hard to know what to do. My people starved and revolted and the Bolsheviks won.

I feel like the game is fair, and that repeated play would make what’s going on apparent, but I did like the emotional impact of seeing my empire crumble and it made me imagine the stress and fear early Russian officials must have felt.

You can log in to rate this review, mute this user, or add a comment.

The Little Match Girl 5: The Hunter's Vow, by Ryan Veeder
7 of 7 people found the following review helpful:
A complex magical game with many points of view and settings , April 23, 2025
Related reviews: 2-10 hours

I played this game over about two months during lunches at work. I kept thinking I was close to completing it, only to find that there was more.

There are two main gameplay phases of the game (although they aren't the whole game). In the first, you play as a new main character (not the match girl) who has a special key that opens portals in locked doors. You have to hand out five invitations, but a lot of the puzzle is figuring out who the invitations are for, how to deliver them, and what the event is. There are historical areas, fantasy areas, and sci-fi areas.

In the second phase, you command five PCs (!) all of whom can operate independently. I was quite shocked a second phase even existed, as the first phase was very long. This second phase includes a large and complex multi-story map, and each of the characters has unique properties.

Playing this in bits and pieces over weeks, it was easy to get lost, but each time I came back I operated on the assumption that the game was fair and logical and that if I explored and kept notes I could move forward. This worked, although I did have to ask the author about one puzzle involving distracting someone.

The story was full of good twists and turns, and I found enjoyment in the polish of the game and in the well-crafted storytelling. I feel like it has a lot of implications on the match-verse.

You can log in to rate this review, mute this user, or add a comment.

Type Help, by William Rous
5 of 5 people found the following review helpful:
A murder mystery game where the puzzle is in finding the correct files, April 9, 2025
Related reviews: 2-10 hours

This game is currently the highest-rated game on IFDB for 2025. I decided to see what it was all about.

I had a little bit of a rocky start. There are two time intro segments, and during the second I went to go get a drink of water so I could read it all when I got back. When I returned, there was just an empty text box with no context. Reloading brought me to the same screen. Eventually I just did an incognito tab and got the game to run again, but it didn't have many instructions here either.

That's when I realized that the game name was also the instruction (and I think it does display it after the tutorial, I had just tried typing something and overwrote it):type HELP.

Anyway, from there on it was a fun ride. It turns out that you're reopening a case that had long stymied investigators. You have access to audio files for many individuals at a house on a certain night long ago. The investigator has organized these files in a peculiar classification system.

Your job is to find all the files. The game, then, becomes a task of discovering the pattern in the file names and recovering all possible files.

Interwoven into this task and inseparable from it is the story. Names, family relationships, overheard plans, all of these are key to solving the game's meta puzzle. You must comprehend the story to solve the game.

The story is an intriguing one. Our 'viewpoint character' of sorts arrives at a house after receiving an invitation. Peculiarly, no one seems to know the man who sent the invitation. Soon, a dead body is discovered.

The dynamics on display include jealousy, romantic love, dark family secrets, and curiosity.

I had a lot of fun. There were times when the game was extremely frustrating. I didn't resort to looking up hints but at times I was stuck for 10 or 15 minutes with no progress at all. I ended up playing so much that I missed two things I've done every day for a long time: going to bed at midnight (I stayed up for a half hour to finish) and drawing (first day I've missed in a year!)

So, while the game was extremely frustrating at times, it would be silly to rate a game that consumed my attention so much less than a 5, which I've done.

Edit:
As a side note, a lot of the 'best puzzles' as voted for in the XYZZY awards over the years are ones where you learn a new system, like a language or a machine. This puzzle set is a great example of that, where you have dawning realizations and where you actually become better at a skill over time (the skill of deducing the next files).

You can log in to rate this review, mute this user, or add a comment.

Stars Arisen, by Abigail C. Trevor
1 of 1 people found the following review helpful:
The child of a god goes to the big city, March 8, 2025
Related reviews: 2-10 hours

I enjoyed this Choice of Games story. You play as the child of a former god. Her followers deposed her and stole her power, and she had to flee to a cave where she has raised you for the last few decades.

Now you have the chance to go back and restore her to power. But when you arrive at the big city, you discover the world is larger than you knew. There are many factions in play, and who gets power is up to you.

This game felt about 50/50 between 'cool magic stuff' and 'underhanded politics'. In the first category, you have things like collecting magic shards, blasting people with lightning, seeking immortality, learning the magic of the city itself, and dealing with your incredibly powerful mother.

The second category has things like siding with the cops, rebels and criminals, or current city leaders; running for election; dealing with the press; courting the favour of elected officials; and so on.

To me it felt like a weighty, rich game, and I'd play a chapter or two and let it sit in my mind for a few days. It's pretty long (at least if you take the time to think your choices through like I did).

I've only played once, so I don't know for sure how viable different paths are, but I had the impression that there was tons of variability. I played as a vengeful zealot who was completely committed to my tyrant mother and wanted her to come and destroy everyone. I always had options, which was nice. I also played as aro-ace which I regretted later on as there was a great romantic interest I wanted to pursue.

Definitely recommended for anyone who likes either of the themes (gaining powerful magic or navigating complex politics).

You can log in to rate this review, mute this user, or add a comment.

Dr. Dumont's Wild P.A.R.T.I., by Muffy Berlyn and Michael Berlyn
3 of 3 people found the following review helpful:
A former commercial game about a surreal visualization of finding a particle, February 23, 2025
Related reviews: 2-10 hours

This game was once intended for Infocom (one of its authors wrote Suspended, among a few other Infocom games). When that didn't pan out, it was later repurposed for Cascade Mountain Publishing, a commercial imprint that was started by members of r*if and also published Once and Future.

The game's premise is that you are assisting a physics professor in finding a particle. Instead of finding it directly, you enter a visualization machine that represents everything as a surreal space, and if you find the particle in that space, it will let you find it in real life.

Structure-wise, it has a hub-and-spoke format, with a central 'lab' room connected to eight smaller passages. Your main goals are to find the particle and (in order to do that) to acquire five keys.

The game is solid overall in puzzles, with not too high of a difficulty and an extensive in-game hint system. Do note that there is one puzzle (a kite race) that requires copy-protection access.

Occasionally there are small bugs. I got locked out of victory by such once and had to reset. There are several non-bug ways to lock yourself out of victory, some of which are non-obvious.

The plot is a bit thin. The theme is generally about having fun, and while meditation is another theme the game doesn't dig into it very deeply.

I recommend reading the documentation ahead of time. I had fun with this game overall.

You can log in to rate this review, mute this user, or add a comment.

Over Here!, by auraes
Complex but compact illustrated minimalist adventuron game, February 15, 2025
Related reviews: 2-10 hours

This game is a great example of a game that uses minimalist techniques to make a satisfyingly long game.

You start the game with a mission that's backwards of most kid's movies I watched in the 90s: you have to save ghosts in a mansion that's going to be demolished to turn into a rainforest!

There's no real attempt at storytelling in a traditional sense; it's more like Scott Adams' Adventureland in that regard. There are several locations in a kind of 3-d grid, each with a couple of interesting objects. Commands are done with 1-2 words each (although occasional 3-word commands are allowed). Art is blocky and pixelated with low resolution, but is interactive and creative in the use of color.

I explored the world and had a good time, but got really stuck at only one ghost solved. I was dismayed and used hints for a bit, only to find that I had just not know the verb to use for 3 of the ghosts: PUT. The game has a VERBS command, so I recommend using that. Once I realized that, I decided to set aside the hints and proceed normally, and I found the last 3 or 4 ghosts on my own.

The endings are pretty good. Overall, a great game if you just want a wide variety of fun puzzles.

I will say that a lot of times objects and puzzles in one location will have an effect on something in the distance, so it can be useful to explore after doing something that didn't seem important at the time.

You can log in to rate this review, mute this user, or add a comment.

The Abbey, by Art LaFrana
2 of 2 people found the following review helpful:
Lengthy old-fashioned exploration game inspired by The Name of the Rose, January 26, 2025
Related reviews: 2-10 hours

In this game, you are tasked with finding treasure and investigating evil in an old abbey. As you explore, you find things like casks of pigs blood, evidence of violence, and a library that is a real maze. Eventually, I realized that this all seems familiar, because it's based on The Name of the Rose! When I found the 'finis africae' it was clear confirmation. There's a lot more added, and it doesn't follow the plot of the book, so it's not an adaptation, but it's pretty clearly inspired by it.

I played this the way I do many older adventures: I wandered around seeing how much I could achieve for a half hour or so, then used the walkthrough. For about half of the game I thought, "wow, this isn't that bad. Just mapping every room and taking everything you see should solve the majority of the puzzles". Then I got to a puzzle or two that I think I never would have solved on my own, but Rovarsson's review states that he solved it by dying and someone else said something similar, so that seems fair.

The overall atmosphere is spooky and fun, just like the source material it was based on, but intercut with silly jokes in a way reminiscent of other games in that post-Infocom and pre-Inform era (like Unnkulia).

Don't expect anything to be described. You could find (hypothetically) a miniature alien with a tattoo of the Queen of England in the middle of kissing a moldy tuna sandwich and the game would say:
'>X ALIEN

You see nothing interesting.'

Most actions will say it's not understood. So for most of the game you'll be fine. There are a few actions near the end that are more complex, though.

Overall, a fun adventure and neat to see a game from an era that's not as common as others.

I had to play using the online link.

You can log in to rate this review, mute this user, or add a comment.

The Bibliophile, by Marshal Tenner Winter
5 of 5 people found the following review helpful:
Long Lovecraftian parser game about awful music, January 21, 2025
Related reviews: 2-10 hours

I've been playing all past Spring Thing games. Many of them are long parser games, longer than would be entered into IFComp, and this one is no exception.

It's a Lovecraftian game where you run a bookstore and need to stop someone from collecting an evil music libretto that would end the world.

The map is really large. Much of the game consists in walking across town, like from your house to your friend's house and back. It gives the city a bit more of a real feel. There are a lot of NPCs, too.

In the game you can read a book to learn spells, and randomized combat features in a couple of segments.

The storyline adheres closely to Lovecraftian ideas, incorporating things like ancient evil gods, cults, and mysteries from Africa, adhering to Lovecraft's idea of foreigners being creepy.

The game is quite long, with the walkthrough split into 9 chapters.

If there's one big deficiency, it's in providing more synonyms and descriptions. With a game this big it makes sense that things would fall through the cracks, and they do. In the last area I found people with descriptions like 'you don't see anything interesting about _____' and various items were the same. Some verbs don't have synonyms, so for a bottle of liquid SQUEEZE BOTTLE ONTO _____ works but PUT BOTTLE ON ______ doesn't.

You can log in to rate this review, mute this user, or add a comment.

The Lost Labyrinth of Lazaitch, by Larry Horsfield
3 of 3 people found the following review helpful:
Epic Adrift quest to make it through a magical labyrinth, January 20, 2025
Related reviews: 2-10 hours

This is part of a long series of Adrift games which generally consist of big maps, lots of NPCs, magical abilities, knights, wizards, etc. with traditional adventure puzzles. There have been some exceptions in the series (like a timed game and a small casual game) but this game is in the main vein of the series.

In it, you are on a quest to a magical labyrinth. To get there, you must first explore a forest, a strange and unusual world with things like (big spoilers) (Spoiler - click to show)cars and asphalt, and finally the labyrinth itself.

There are usually 4-6 puzzles available at each moment, with not a lot of red herrings, so it's not too hard to solve most puzzles by experimentation, especially as there are a lot of hints given. On the other hand, each area has a puzzle or two which would be pretty hard to figure out without help. Sometimes implementation is lacking, like a (Spoiler - click to show)puzzle piece where (Spoiler - click to show)PUT PIECE ON PUZZLE or PUT PIECE IN PUZZLE don't work but (Spoiler - click to show)FINISH PUZZLE does.

Since each area has a puzzle that's hard due to either being a tricky puzzle or rough implementation, this game can take a long time to finish. I used a walkthrough for most of it. If you do do so, I'd recommend stopping once you get some spells and enter the labyrinth, as there's a fun segment that isn't as hard as the earlier parts and which would have been more fun without the walkthrough.

You can log in to rate this review, mute this user, or add a comment.


1–10 of 216 | Next | Show All