This game was once intended for Infocom (one of its authors wrote Suspended, among a few other Infocom games). When that didn't pan out, it was later repurposed for Cascade Mountain Publishing, a commercial imprint that was started by members of r*if and also published Once and Future.
The game's premise is that you are assisting a physics professor in finding a particle. Instead of finding it directly, you enter a visualization machine that represents everything as a surreal space, and if you find the particle in that space, it will let you find it in real life.
Structure-wise, it has a hub-and-spoke format, with a central 'lab' room connected to eight smaller passages. Your main goals are to find the particle and (in order to do that) to acquire five keys.
The game is solid overall in puzzles, with not too high of a difficulty and an extensive in-game hint system. Do note that there is one puzzle (a kite race) that requires copy-protection access.
Occasionally there are small bugs. I got locked out of victory by such once and had to reset. There are several non-bug ways to lock yourself out of victory, some of which are non-obvious.
The plot is a bit thin. The theme is generally about having fun, and while meditation is another theme the game doesn't dig into it very deeply.
I recommend reading the documentation ahead of time. I had fun with this game overall.