| Average Rating: Number of Reviews Written by IFDB Members: 3 |
- Cerfeuil (Somewhere Near Computer), May 4, 2025
- effervescent-echoes (UK), April 28, 2024
- DawnXEra, September 4, 2023
- Wanderlust, May 28, 2023
I loved the style the author went for with this game. Risqué, but short and sweet and effective. It was enjoyable to see the effects of the "choices" in-game, rippling as if in water. The feeling of being "let in" on a secret in the ending was also greatly satisfying. Highly recommend for readers seeking un-traditional interactive fiction works; also for writers looking to expand the "innovative" repertoire in the interactive fiction genre.
I would love to see a series of vignettes utilizing this style to explore a single storyline, chronological or not. It'd be like playing connect-the-dots, as we did in the above work, but on a slightly larger scale.
- IanAllenBird, August 8, 2020
- kierlani, March 20, 2020
- Marc-André Goyette, December 29, 2019 (last edited on May 28, 2020)
This is the piece of IF by Liza Daly that made click! for me to understand the very nature of what her own engine, Windrift, does. Mutable stories where their output can be read like a proper paper document.
In the past, I found the works of Liza to be lacking more traditional choice based interaction and the agency of me as a reader. Thanks to The Ballroom finally I could fully understand that we are in a new paradigm here, those of "mutable stories".
This third instance for the engine shows a lot of capabilities in proving that you can have a deep agency a lot of choices to modify the story radically within the engine. So, in a sense, it is a showing of the capabilities of Windrift to provide further interaction... but what a show! The ballroom is crispy and funny and somewhat meta (something I like very much), where each interaction could radically change the universe of the story, changing from the time and place of the story, to the very nature of the characters.
It gets tangled easily, in the last phases of the game, I felt that the "winning move" was within my reach, but the multiples variables, change of times and possibilities just crowded in my head, and in the end, I was unable to achieve a proper ending. So, in a way, it is a puzzle game implemented using a very new paradigm like the stories that Windrift provides. Very impressing.
Maybe I will return to it with a walkthrough or something, but in the meanwhile, it was a hell of a time. Very recommeded.