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(based on 7 ratings) About the StoryIntroducing Collision, a tiny Twine game with less than 200 words, made for the Neo Twiny Jam, about... |
Entrant - Neo-Twiny Jam
32nd Place (tie), Best in Show - The IF Short Games Showcase 2023
| Average Rating: based on 7 ratings Number of Reviews Written by IFDB Members: 3 Write a review |
This is one of those "something's up" games. I hope to avoid spoilers in the review proper, but you are in a car, and there is, as the title suggests, a collision up ahead. You have many things to try, but not much works in six turns. Still, you get to restart pretty easily. So it is just a matter of lawnmowering, right? There are only so many options!
The descriptions are purposefully odd, with two-word sentences that work well for who you are and the constraints of Neo Twiny Jam. There are optional sound effects and, rather neatly, options for French or English text. While the last may not strictly speaking add value, it could be a useful learning tool that's far more interesting than, say, asking Arnaud or Francois where the bathrooms are or what time it is.
It's not the first helplessness simulator and won't be the last, but it's unique. Some not-quite-full spoilers ahead: (Spoiler - click to show)the cover art is a big clue, and it may've helped me guess what was going on in-game, though it (rightly) didn't clue the way through.
I tried this game in French at first but didn't know some words (like damier) so I switched to English.
This is a Neo Twiny Jam game, a game written in 500 words or less. It uses a parser-like functionality in that you give commands by clicking on links, with your list of commands expanding over time.
It took me just a few moments to figure out what was going on, but that grew into a mix of amusement and horror. Trying my options, I thought I had failed, but trying more and more my interest grew, especially as I had just been listening to season 3 of the Magnus Archives, episode 83, which is strongly relevant.
I got a bit annoyed by timed text on replay but it makes sense for the setup here. Very well done.
What is this?
Collision is a game written for the Neo-Twiny Jam, with the attendant restriction of using 500 words or less. The conceit is that you wake up in an unfamiliar space, in a perilous situation, and the player must figure out what’s going on and then try to save our protagonist the crash test dummy from their inevitable fate. (Based on other reviews I figured this out more quickly than average, possibly due to my teenaged obsession with Mythbusters.)
What I Liked
The word limit is used to great effect here – all descriptions are given in two-word pairs, which contributes to an overall surreal feeling and heightens the protagonist’s lack of control. You have many actions available to you to try and get out of your predicament, most of which give you more information about your environment, but as far as I can tell every run will end in failure with the protagonist doomed (because they are a crash test dummy and can’t move). There may be a solution to the puzzle that I couldn’t find, but even without that I think this works well as a work of existential horror. It’s very atmospheric, and makes the absolute most of its word count.
What could use improvement?
If I had to make a suggestion, I’d add a toggle or slider for the timed text. It’s effective on the first few plays but after that it gets in the way of exploring all the options.
2024 Review-a-thon - games seeking reviews (authors only) by Tabitha / alyshkalia
EDIT 2: I've locked this poll, but have started a new one here for next year's Review-a-thon! EDIT: The inaugural IF Review-a-thon is now underway! Full information here. Are you an IF author who would like more reviews of your work?...