| Average Rating: Number of Reviews Written by IFDB Members: 8 |
- WidowDido (Northern California), April 11, 2025
- Soundmix, November 30, 2024
- Prabhu, September 30, 2024
Turandot. Oh! Turandot! What is not to love about thee? Your delicate prose dances across the page like a world-class ballerina. Your enormous… adjectives, tempt even the most chaste of readers. Your delicious humor tastes as sweet as cotton candy! No, wait, that would be all sugar and no substance! Your humor is more like chocolate, a bit bitter at first, but a love affair guaranteed to end in tragic over-indulgence! Turandot. My time with you was short, but oh, so sweet. Dearest fans of IF, if you cannot tell, I am smitten by this lovely work of fiction. I dare say, it might stay on my mind for weeks, months, even years? Such a story of love, hate, death, redemption… I shall not reveal more, a gentleman never tells.
Although choice-based games aren't my usual fare, this work by Victor Gijsbers was loads of fun to play. In turns humorous and serious, grandiose and self-deprecating, the writing quality has an incisive cleverness and ribald wit that strongly reminds me of Shakespeare. (Admittedly, most of my study of Shakespeare was compulsory, but to my high school English teacher's credit, he made us genuinely appreciate the good parts.)
Characters portrayed this well, in the context of a story this absorbing, make it easy to forget that you're "playing" this "game." The main character was not one with which I identified much, but it didn't matter; it gave the work the flavor of attending a play put on by actors so adept at reading the audience that they were adjusting the performance to heighten the drama and the comedy. I laughed out loud many times -- especially at the jokes portrayed via the presented options -- and lingered at several points to contemplate various items of philosophy espoused by the figures on the stage.
I don't think I agree with the style of morality advocated by the protagonist and princess, but to be sure they are hardly depicted as virtuous! I rather wonder whether the ending (Spoiler - click to show)prefigures bliss or tragedy for the main characters. Regardless, this is an extremely well-done bit of writing and a thoroughly enjoyable and recommended experience.
Parental advisory (in case you missed the author's warning): It does get NC-17-esque in its content at some points, so it's not well-suited for kids.
- Edo, September 27, 2023
- Ghalev (Northern Appalachia, United States), September 4, 2023
- MoyTW, April 27, 2023
- Mr. Patient (Saint Paul, Minn.), December 1, 2022
- sw3dish, October 13, 2022
- Kinetic Mouse Car, August 5, 2022
- TheBoxThinker, January 4, 2022
- moonerz (Brazil), November 25, 2021
In this story you play Calaf, a rougish young man with rich parents whose primary leisure activity is spending time in brothels. But with a single glimpse of the legendarily beautiful and mysterious princess Turnadot (based loosely on the play/opera of the same name), he falls deeply in love with her (or does he?) and becomes willing to do anything to get her to marry him.
This is an interesting piece of IF. It is written in ChoiceScript, but does not make use of the stats features (instead replacing the stats page with a funny message), and I'm not sure any of the choices you make cause the story to branch much. But it illustrates well a different way to put interactivity into a work of IF. Each bit of writing in between choices is very small, you basically get to decide on 90% of the dialogue of Calaf. In this way I felt I embodied the character more than in many other pieces of choice-based IF, because he basically didn't do anything without my permission, I put all the words in his mouth. Now, between the subject matter and the necessarily limited choices I was given in most instances to choose the dialogue, I still didn't really connect with the character, as my personality does not fall any where near the range you allowed to pick from for Calaf's personality. Still, the quick pace of choices made me feel like I was playing the character almost as much as I would in a parser-based game.
The writing in this game is excellent as well. It is mostly dialogue between two characters and has a fun cat-and-mouse rhythm to it. It reminded me of the best scenes of dialogue from a Kevin Smith or Quentin Tarantino movie, and I enjoyed it very much.
In the end, I think mostly due to the subject matter, and a bit of plot dissonance towards the end ((Spoiler - click to show)I felt like the story went too quickly from Calaf discovering his friend murdered to the "happy" ending), this one didn't really grab me the way some lesser games with more agreeable plots have. Still, I think this is an important game for the quality of the writing and the lessons it can teach about the different kinds of interactivity. Certainly worth your time for that.
- Pinstripe (Chicago, Illinois), July 6, 2021
- Chin Kee Yong (Singapore), April 6, 2021
- EJ, October 15, 2020 (last edited on August 25, 2023)
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