Turandot

by Victor Gijsbers profile

Romance
2019

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Reviews and Ratings

5 star:
(24)
4 star:
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3 star:
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Average Rating:
Number of Ratings: 45
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- kierlani, April 10, 2020

- E.K., March 23, 2020

- antperson, February 27, 2020

- wisprabbit (Sheffield, UK), January 8, 2020

- Bardonious, January 7, 2020

1 of 4 people found the following review helpful:
Wow, that escalated quickly. And then some!, December 27, 2019
by Stian
Related reviews: IFComp 2019

Turandot was actually a choice-IF I could enjoy, and not just because it was really funny. It is very different from a CYOA; here, the choices are as one part of a dialogue; no waiting, no clicking around, just a steady progress, always forward, and always hilarious. Great stuff!

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- Marc-André Goyette, December 24, 2019

- Wanderlust, November 29, 2019

- AKheon (Finland), November 18, 2019

- tekket (Česká Lípa, Czech Republic), November 18, 2019

- Karl Ove Hufthammer (Bergen, Norway), November 17, 2019

- Sobol (Russia), November 17, 2019

- lunaterra (GA, USA), November 9, 2019

- Laney Berry, November 2, 2019

- jaclynhyde, October 29, 2019

- Bartlebooth, October 25, 2019

11 of 12 people found the following review helpful:
An erotic self-aware retelling of Turandot, October 6, 2019
by MathBrush
Related reviews: about 1 hour

Reviews serve many purposes. Helping authors feel noticed; providing feedback for future games; monologuing; and helping players decide what to play and not.

In the interest of the latter, this game is overtly sexual in a crass way. I abandoned it once, and only persevered when told that the large middle portion contains very little of that nature.

Aside from that, Gijsbers has used all of his excellent storytelling powers in crafting this game.

It takes Puccini's Turandot, a story that is very problematic in and of itself. I'm in the camp that believes that Puccini had built up something he couldn't finish: there was no reasonable way to finish the story or the music that could mesh well with what went before. There's no realistic resolution whatsoever.

This game takes that on head-first. The player traverses death and destruction in pursuit of the princess, but there's a sort of in-game fourth-wall-breaking (third-wall breaking?) where everyone comments on the ridiculousness of it. It's all just a joke.

But is it? (Spoiler - click to show)The player's obsession is never really explained. And the neat wrapping up of 'none of the people' actually died ignores the friend. The murder of the guard is glossed over. These huge plot holes are explained away by the overall self-critical nature of the game.

I've noticed that every writing community has it's own views on what is 'great'. I made a chart once displaying where each community lies on the scale of 'earnestness' vs and 'originality' vs 'canon' in their judging. Creepypasta and Battle for Wesnoth both have extreme earnestness in their writing, while IFComp tends to value self-awareness. This game is far in the self-awareness area, almost a parody of self-awareness.

The choice structure is essentially all fake choices. There may be some actual state tracked, but I don't think it necessarily improves the game if that's true. For instance, I chose to (Spoiler - click to show)let the crocodile kill me and the game explained it away, again, in a very self-aware manner.

This game achieves everything it set out to do. I would say it was one of my favorites except that the feelings of shame I get reading erotic works doesn't go well with the pure enjoyment I have from text games. I believe it will do very well in the competition, possibly the top three, unless other voters have concerns about the content as well.

All in all, Victor Gijsbers started out as a good author, and its clear he's only improving with time. I can't wait to see what he comes up with next!

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- nf, October 6, 2019

0 of 3 people found the following review helpful:
Good, October 4, 2019

Fairly long. The game was a little raunchy, but it was also enjoyable and humorous, and it featured a unique story. There was a time in the story when the dialogue felt overly melodramatic.

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- CMG (NYC), October 4, 2019


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