Enveloping Darkness

by John Muhlhauser, Helen Pluta, and Othniel Aryee

2021

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Number of Ratings: 13
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1 of 1 people found the following review helpful:
An adventure that could use more detail, November 3, 2023

This fantasy adventure is light on details -- the protagonist's brother feels like less of a family member and more of a placeholder to provide motivation for the journey.

I did appreciate the number of choices that Enveloping Darkness offers. The passages are short, and the reader is presented with something to do at the end of each one.

However, it would have been helpful if choices hinted at possible outcomes. I got killed early while trying to rescue an innocent victim, and at one point I spent two inexplicable months in a boat on the lake. It was a complete surprise when the story ended and I was praised for saving the realm.

Enveloping Darkness also includes several fantasy creatures that don’t feel connected to the narrative. Like the orcs used as generic outsiders: some are helpful, some are violent, and some are infested with parasitic brain worms. You could replace them with Canadians, and the narrative would be completely unchanged.

Overall, it could have used some developmental edits.

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- Kinetic Mouse Car, August 4, 2022

- tekket (Česká Lípa, Czech Republic), April 21, 2022

- Say (Paris, France), January 10, 2022

1 of 1 people found the following review helpful:
Meat and potatoes fantasy adventure, November 22, 2021
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2021

(This is a lightly-edited version of a review posted to the IntFict forums during the 2021 IFComp. My son Henry was born right before the Comp, meaning I was fairly sleep-deprived and loopy while I played and reviewed many of the games, so in addition to a highlight and lowlight, the review includes an explanation of how new fatherhood has led me to betray the hard work the author put into their piece)

Enveloping Darkness is a straightforward fantasy story, requiring a ten-minute series of binary choices to navigate. There’s nothing here anybody hasn’t seen before – there are raiding orcs, a desperate quest to find a kidnapped brother, picking up weapons and armor at the main city, and negotiating with potential allies. And the narrative feels like it’s on rails, with few choices mattering except to avoid an instant death midway through – in fact I just went back to check on this, and yeah, this is pretty much the case. In particular, while you’ve got a number of opportunities to talk to a particular beggar or walk by, or how much to engage with him while you’re talking, no matter what I picked he still wound up tagging along on my journey.

There’s nothing wrong with a straightforward premise and disguised linearity in my book, but if a game is forgoing those opportunities for engagement, ideally there’d be some other aspect of the game that’s grabby – an interesting prose style, well-drawn characters, good jokes... Enveloping Darkness does okay but not great on this score. There’s not much that jumps out as distinctive.

On the other hand, the execution is solid. The writing is generally clean and typo-free, with an understated voice that can occasionally be funny. There’s only one other character worth noting – the aforementioned beggar, who turns out to be a half-orc who acts as your sidekick – but I enjoyed him, especially once I realized he actually winds up doing most of the work. I can’t say the game will stick with me, but it’s a fun enough way to while away a few minutes, which I think is most of what it’s trying to do.

Highlight: I liked the sequence where your character, who works as a miner before deciding to go on their quest of rescue, just walks up to the king and asks for stuff to help on their mission. And it works!

Lowlight: This is a game that ends pretty abruptly once you complete your mission. Authors, once you’ve done so much work to set up a story, it takes so little additional work to make the ending a satisfying victory lap or opportunity to reflect on what’s happened – don’t neglect the denouement!

How I failed the author: about midway through the game, I faced a moral dilemma as I came across a golem about to harm a baby, and I had the choice of saving the kid or trying to fight the monster directly. Given my current day-to-day I of course opted for the former choice – which was 100% the wrong answer as it led to death and a restart (I guess this is more me failing myself than failing the author).

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- Jacob MacDonald, November 16, 2021

- Karl Ove Hufthammer (Bergen, Norway), November 15, 2021

- Pegbiter (Malmö, Sweden), November 15, 2021

1 of 1 people found the following review helpful:
Would you like to be praised for saving the realm?, November 13, 2021

Here is a game that is quick and easy to play. It is choice based, usually offering two links at the end of short passages. It is a little underwritten; some things get skipped over, some things get minimal descriptions. One thing that bothered me is that dialog was not separated into paragraphs. A sentence from one speaker would be followed in the same line of text by another sentence from a different speaker. However, I don't think these things keep you from understanding what is going on. If you want to visit a fantasy realm for a brief adventure, "Enveloping Darkness" gets you in and out with great economy.

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- OverThinking, October 21, 2021

2 of 3 people found the following review helpful:
Short, straight-forward fantasy game with mediocre writing, October 21, 2021
by RadioactiveCrow (Irving, TX)
Related reviews: About 30 minutes

This game feels like exactly the game I would have written in the 7th or 8th grade. The plot careens down a path that seems to throw in whatever random idea came into the author's head that day. I can see the enthusiasm that went in to making this story thought. In my younger days of writing short stories, I too would have a fun idea pop into my head and then shoehorn it into the story I was currently working on.

I only noticed one error in the implementation, but the interface was about as simple as it gets: black text on a white background with at most two choices at each junction. Then the ending came very abruptly and without much payoff. A decent enough first effort/test game, but not quite up to the standards of IFComp.

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7 of 7 people found the following review helpful:
A somewhat linear fantasy story about helping your family, October 7, 2021
by MathBrush
Related reviews: 15-30 minutes

This is a Squiffy game in a generic fantasy setting. Your town is raided by orcs that are mind controlled by white worms, and your brother and father are taken.

The rest of the story is mostly a bunch of standard fantasy sequences glued together and hurried over. For instance, you can go request aid from a king, visit an enemy city, make friends with a half-orc.

You generally have two choices at a time, sometimes more, but the branches converge again quickly. Sometimes the author forgot important information in one branch (like not telling you a beggar is following you).

There are major plot holes near the end. Overall, this story seems like if a very talented teenager spent a few weeks making a game in Squiffy, or someone older getting into writing IF for the first time. Either way, getting more practice will help and I expect future games would be significant improvements.

For now, though, my rating is:
-Polish
+Descriptiveness
-Interactivity
-Emotional impact
-Would I play again?

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- Zape, October 4, 2021


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