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Very Vile Fairy File
by Andrew Schultz (as Billy Boling) profile
Well, your name is Kerry Kyle, so you can't be the worst person to destroy the Very Vile Fairy File.
21st Place - 25th Annual Interactive Fiction Competition (2019)
| Average Rating: Number of Reviews Written by IFDB Members: 4 |
Very Vile Fairy File has you as Kerry Kyle, transported into a strange world consisting of rhyming couplets. The titular Fairy File will repeatedly show up to insult you until you can put a stop to it.
The game revolves around rhymes: you have to turn Soft Sand into a Loft Land, a Coral Cage into a Moral Mage, a Stark Store into a Dark Door or you can Mark More. Seeing how many puns the writing can string together is part of the fun, especially when you run into a dead-end room.
The game encourages guesses, since ones that might not exactly help will still feed your Lurking Lump, allowing you to use a Jerking Jump to bypass puzzles you're stuck on. It's a fun trade-off, but I did find myself devolving into just going down a list of syllables or letters during particularly frustrating areas. You can also use your Leet Learner to get an idea of whether or not you have to subtract or add letters from a term.
There's a good amount of context clues you can work out from examining objects, and only once did it use a word I didn't know. There's also a flat-out hint feature, but most of the time it wasn't that helpful. Either way, there's plenty of anti-frustration features, and multiple areas will always be open at once, so you can just do something else to clear your head until you want to return.
Very Vile Fairy File is strong and funny, and definitely worth a try if it seems interesting to you.
This game is the first parser I’ve ever played, so it felt rather different, but engaging instantly.
You proceed by picking and typing in a rhyme to something on the passage. I’m glad I had a walkthrough, otherwise I’d have found this game extremely difficult to play, considering that English is not my first language. But, having it, I could simply enjoy the smoothly-flowing and humorous narrative.
The multiple locations and characters are depicted with great imagination. The slightly absurd nature of this world, and its reliance on word play, is reminding of Alice in Wonderland.
At times I laughed out loud, but there also was a serious message hidden between the lines that I liked just as much. A top rating well-deserved!
Andrew Schultz makes games by taking a wordplay idea and finding as many examples of it as possible, then building a game around that list.
Sometimes, it feels a little forced. Some times, it feels great. This is one of those great times, at least for me.
I'm not coming in looking for a cohesive narrative. I'm coming in to have pure puzzling fun that hurts your brain.
I would rank this game up around with Shuffling Around, one of my favorites, but a little below Threediopolis, my absolute favorite.
Threediopolis, by Andrew Schultz Average member rating: Even in the future with GPS, it's how you get there that matters! A wordplay/quasi-maze game. |
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