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Demonstration

by Marion Zhuravlev profile

(based on 8 ratings)
Estimated play time: 10 minutes (based on 4 votes)
Members voted for the following times for this game:
4 reviews — 11 members have played this game.

About the Story

music by roshi_404.

Content warning: mild gun violence

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(0)
3 star:
(2)
2 star:
(5)
1 star:
(1)
Average Rating: based on 8 ratings
Number of Reviews Written by IFDB Members: 4

3 Most Helpful Member Reviews

4 of 4 people found the following review helpful:
Scenarios in which you'd play this game, September 2, 2026

Okay, I am not going to lie, the very start immediately hooked me. You’re on a plane, very minimalist description style. Something in my brain clicked.

But then - the implementation threw me off. There was nothing to do in the scenarios except that which was intended to progress the scenes. And if that was the idea, to have the player focus on the important parts, then unimplemented moments need to have more guidance. Take Portrait With Wolf, for example. While there is only one verb and four objects at any one time, the game guodes you whenever the player attempts to examine things mentioned that are unimportant, rather than just a simple “?”

I didn’t quite understand what was happening in the scenarios, but I quite liked the vibe. I’ll give it that.

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2 of 2 people found the following review helpful:
Poetic, unfair, September 5, 2026

I couldn't solve this game without running a Z-Code disassembler to figure out what to do next. Progressing the game feels like a game of guessing what the author was thinking. (Luckily, wait often works, but not at the beginning, or at the end.)

But the words of the game are poetic. The vibes are strong with this one.

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1 of 1 people found the following review helpful:
Underimplemented minimalist espionage game, September 26, 2026
Related reviews: less than 15 minutes

This is a game that is intensely minimalist to a point I'd say it's buggy. Most actions just give you a question mark as a response, which isn't too bad, but in the starting scene in the airplane, and directional movement just tells you that the door is closed, you are told you're seated but can't get up, sunlight is coming in through a window but you can't close it, etc.

Dan Fabulich posted a walkthrough of it, which I used for the very first special action and the very last. After the main intro, you get a variety of scenarios which are disjointed and seem to perhaps be memories.

I like the cool random concepts, but a lot of the fun of parser games is exploring the boundaries of the world and seeing different interactions and having them be intentional, whether they're limited intentionally or expansive intentionally. And a lot of the interactions I had with this game didn't feel like they had intentional responses.

The music was cool! I wonder if it was hand-edited into the javascript by the author.

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Game Details

Demonstration on IFDB

Recommended Lists

Demonstration appears in the following Recommended Lists:

IFComp 2026 games playable in the UK by JTN
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Polls

The following polls include votes for Demonstration:

Games featuring music by Karl Ove Hufthammer
I have always thought that music has a huge potential for enhancing IF, more so than graphics has. So what are the best examples of IF games that use music? Note that this poll does not include games with only sound effects; they have to...

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This is version 5 of this page, edited by JTN on 27 September 2026 at 3:57pm. - View Update History - Edit This Page - Add a News Item - Delete This Page