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music by roshi_404.
Content warning: mild gun violence
| Average Rating: Number of Reviews Written by IFDB Members: 4 |
Okay, I am not going to lie, the very start immediately hooked me. You’re on a plane, very minimalist description style. Something in my brain clicked.
But then - the implementation threw me off. There was nothing to do in the scenarios except that which was intended to progress the scenes. And if that was the idea, to have the player focus on the important parts, then unimplemented moments need to have more guidance. Take Portrait With Wolf, for example. While there is only one verb and four objects at any one time, the game guodes you whenever the player attempts to examine things mentioned that are unimportant, rather than just a simple “?”
I didn’t quite understand what was happening in the scenarios, but I quite liked the vibe. I’ll give it that.
I couldn't solve this game without running a Z-Code disassembler to figure out what to do next. Progressing the game feels like a game of guessing what the author was thinking. (Luckily, wait often works, but not at the beginning, or at the end.)
But the words of the game are poetic. The vibes are strong with this one.
This is a game that is intensely minimalist to a point I'd say it's buggy. Most actions just give you a question mark as a response, which isn't too bad, but in the starting scene in the airplane, and directional movement just tells you that the door is closed, you are told you're seated but can't get up, sunlight is coming in through a window but you can't close it, etc.
Dan Fabulich posted a walkthrough of it, which I used for the very first special action and the very last. After the main intro, you get a variety of scenarios which are disjointed and seem to perhaps be memories.
I like the cool random concepts, but a lot of the fun of parser games is exploring the boundaries of the world and seeing different interactions and having them be intentional, whether they're limited intentionally or expansive intentionally. And a lot of the interactions I had with this game didn't feel like they had intentional responses.
The music was cool! I wonder if it was hand-edited into the javascript by the author.
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