Okay, I am not going to lie, the very start immediately hooked me. You’re on a plane, very minimalist description style. Something in my brain clicked.
But then - the implementation threw me off. There was nothing to do in the scenarios except that which was intended to progress the scenes. And if that was the idea, to have the player focus on the important parts, then unimplemented moments need to have more guidance. Take Portrait With Wolf, for example. While there is only one verb and four objects at any one time, the game guodes you whenever the player attempts to examine things mentioned that are unimportant, rather than just a simple “?”
I didn’t quite understand what was happening in the scenarios, but I quite liked the vibe. I’ll give it that.