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SPAG
[...] All in all, one might conclude from this that Adventure is the greatest Adventure game ever written, but this is not quite the case. It's continued popularity stems from a) its hauntingly compelling atmosphere, b) its colourful imagery, c) the fact that for many it was their first adventure game, and d) the fact that many people first played it 70's style. [...] (Graeme Cree)
[...] Overall, this is a great game. I recommend it to everyone who is interested in adventure games. [...] (Alex Freeman)
Just Adventure
Every so often an invention or an event comes along which changes our perception of the world forever.
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Gaming Enthusiast
It�s worth checking out if you feel nostalgic and despite the fact that it�s dated in so many ways, the playability didn�t suffer one bit.
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50 Years of Text Games, by Aaron A. Reed
Adventure begins without much explanation with a description of a forest, written in second person as if you are the one there seeing it. Rather than choose from a set of numbered options, as with nearly every previous game, the player is invited to type freeform one- or two-word English commands. �I WILL BE YOUR EYES AND HANDS,� the game�s instructions read: �DIRECT ME.� [...] It�s hard to appreciate today what a radical notion this was at the time.
[...]
The game�s text feels convincing because it was drawn from life. Will Crowther and his wife Patricia had been avid cavers [...]
[...]
Like many other computer users of the time, [Crowther] began to idly wonder if you could make something like D&D on the computer. In the fall of 1975, he decided to try.
[...]
before [Crowther] logged out of his BBN account for the last time, he did something typical for hackers used to a culture of freely sharing programs [...] He put the unfinished Adventure in a public folder, where anyone browsing the ARPANET could find it.
One year later. 22-year-old Stanford grad student Don Woods stumbles across Crowther�s program and becomes intrigued.
[...]
While Crowther�s game was a clever hack, Woods made it closer to a working engine: a consistent simulation of a fictional space that could sensibly respond to a player exploring it.
[...]
Adventure was a clever program, but also the right program at the right time. It arrived just as regional clusters of hackers were merging into a single online community, and the tantalizing possibility of home computers was becoming a reality, along with the need for compelling software to run on them. [...] arguably its key innovation was to demonstrate one of the most powerful illusions a computer can create: transporting its user to another reality.
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IFIDs: | ZCODE-10-011123-3377 |
ZCODE-0-000531-2DA4 | |
ZCODE-1-000001-DCAF | |
ZCODE-22895--AT-TH | |
GLULX-5-961209-2C56ABC1 | |
ZCODE-5-980419-A9E9 | |
GLULX-5-961209-FB0F3A3C | |
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ZCODE-1-971209-D0D6 | |
ZCODE-0--V2R-5 | |
ALAN-146D643563C964EE452CADDBCED51C0E | |
ZCODE-5-961209-4589 | |
TADS2-745972E65DED27D9A8A86A9CCE8CFC6E | |
ZCODE-8-020822-3C26 | |
ALAN-A2C683626F71BE821FBBD056D5E7B4DA | |
HUGO-22-43-48-12-18-96 | |
0E123F50-20A2-4F5B-8F01-264678ED419D | |
ZCODE-5-961209-B430 | |
10B1AA06-6802-47A5-88A0-5BBE814A0CB5 |