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About the Story
The last time Ma Tigerís children spoke was thirteen years ago. Now, with nowhere else to turn, she asks for their aid. Requires two players.
Entrant, Main Festival - Spring Thing 2022
|Average Rating: |
Number of Reviews: 3
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This game has an interesting concept: two people play as grown siblings. Some of the text displayed for the first person depends on the choices of the second person, and vice versa. As a writer of Twine games, this design intrigues me, but it also seems extremely complicated. There is a second, more action-heavy part of the game where both people are making decisions simultaneously! I am not sure how much the decisions of each person interact with each other, but the effect is having a feeling of cooperation.
As a demonstration of this experimental form, the game was a success. Story-wise, I wanted more development to have the ending be more meaningful.
This game was inspired by The Last Night of Alexisgrad, an IFComp multiplayer twine game where the participants passed codes back and forth to each other.
The author of this game goes further by connecting players through a session ID that allows simultaneous communication in-game through choices. There is even a time portion, although it seems designed in a way that many playthroughs of the timed portion would not need collaboration, which is helpful.
The game is set in a somewhat futuristic setting where genetically engineered animals and cybernetically modified humans exist but are uncommon.
The two players take the role of two adopted/foster children of Ma Tiger, a rich woman entangled in shady business who has asked them to meet together with her after many years.
The MCs are a study in contrasts, one a man who is relatively happy and at peace, and a woman who is dangerous and has much to hide.
The game is fairly brief, which is good for a multiplayer game. The roughly 30 minutes play time advertised is generally accurate.
I played through twice, and your fellow player's choices definitely affect the game. That drew me into the storyline more. The plot arc is necessarily contracted; if anything, this feels like a setup to a longer game in the same universe, not in the sense that it leaves a sequel hook, but just that many plot elements seem like they could be developed much further and there doesn't seem to be a significant emotional resolution for either character.
Overall, a solid concept. It was a bit hard to find people to match up with; perhaps one day there will be a massive online server of people just waiting to sign up to play co-op twines, but it hasn't happened yet!
MA TIGER'S TERRIBLE TRIP
Congratulations Mo Travis, you have got it.
I have played the game with my son twice for two hours, second playthrough tables turned.
My son has a Harvard's C1 english qualifing but we have had to consult the meaning of some words in the dictionary. Your writing are polished, cult and lead to a n interesting inmersive attention.
About the game: It hit the goal you marked with high note.
Just from the beggining you receive a letter from some people that want to meet you. This encounter will lead to make some questions and the needing of also give some answers on your own.
The story is inmersive since the cery first choices. Is a serial of twisty ways to show little by little first the relationship between the players and afterwards the plot of the story by itself.
[spoiler]The timed part of the game where you have to choice between five options about life and dead maked me to be in a bit exquisite excited status[/spoiler]
The server program works fine, avoiding the interchange of codes between player as in The Last Night of Alexisgrad that you mention in game's description. This handshacking is doing properly by the game itself.
I thing this game should be played by all the adventurers between them or with some people around. They will like the gameplay.
Also point at the fact that this game is full replayable.
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