This game has an interesting concept: two people play as grown siblings. Some of the text displayed for the first person depends on the choices of the second person, and vice versa. As a writer of Twine games, this design intrigues me, but it also seems extremely complicated. There is a second, more action-heavy part of the game where both people are making decisions simultaneously! I am not sure how much the decisions of each person interact with each other, but the effect is having a feeling of cooperation.
As a demonstration of this experimental form, the game was a success. Story-wise, I wanted more development to have the ending be more meaningful.