Things that Happened in Houghtonbridge

by Dee Cooke profile

Mystery, Surreal
2022

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Number of Ratings: 14
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1-14 of 14


- thesleuthacademy, September 1, 2023

- aluminumoxynitride, August 23, 2023

- Edo, August 17, 2023

- dgtziea, February 28, 2023

- jakomo, February 12, 2023

3 of 3 people found the following review helpful:
Atmospheric mystery, January 27, 2023
by Denk
Related reviews: Adventuron

This is a very well done game and one of the longer ones in ParserComp 2022, where you take the role of a studying teenager who is unravelling a mystery in the small, English town Houghton Bridge while you really should be studying. There will be indications of something supernatural (no more spoilers!). The story is overall pretty good.

Parser:
I never had a problem with the parser. Either the Adventuron parser is often improved or the author's programming skills play a significant role.

Atmosphere:
In some areas the atmosphere is decent whereas it is even better in others, e.g. creepy. Overall, a fitting atmosphere.

Cruelty rating: Merciful
There are multiple endings but you can apparently always reach some of them. I don't know if being locked out from some of the endings increases cruelty(?).

Puzzles:
All puzzles are fair and meaningful. The difficulty is around "medium", some a bit easier some a bit harder.

Overall (Rating: 9/10)
The story plays very well with the puzzles and the implementation is close to flawless. As a consequence, the resulting game is better than the individual parts. Very much recommended.

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6 of 6 people found the following review helpful:
A long and rich mystery game with wide variety of locations, January 21, 2023
by MathBrush
Related reviews: 2-10 hours

I don't know why I forgot to review this one when it came out.

This is one of the best Adventuron games I've played and also one of the most complex and rich mystery parser games in the last few years. You play as a young high school student whose aunt has gone mysteriously missing, and you have to check out her house.

The first half or so of the game is a mystery/drama as you investigate both your aunt's disappearance and a deadly party held at a farm, which is being investigated by your high school friend. Your sister is acting bizarre, as well.

Later on, as others have noted in their reviews, the game takes some decided twists, and becomes both more deadly and more surreal.

I found the overall plot to be the strongest point of the game, as well as the satisfying classic-style parser gameplay. I got frustrated a few times trying to figure out the right action, but overall I'd say this is a very successful and fun game.

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- Mr. Patient (Saint Paul, Minn.), November 29, 2022

- E.K., September 5, 2022

- Jade68, August 21, 2022

- Jim Nelson (San Francisco), August 10, 2022

3 of 3 people found the following review helpful:
You were supposed to be studying for your finals..., July 25, 2022
by Rovarsson (Belgium)

...but apparently your aunt Beverly has gone missing. (She was always a bit weird that way...)
And your sister Emily has been in a foul mood the last few days too. (Even more than usual.)

With these small crumbs of information, Things that Happened in Houghtonbridge starts off as a mystery investigation. During the first few parts, more and more bits of information are revealed, drawing the player deeper and deeper into the suspense. There are hints of family relations grown crooked and darker events in the family's history.

These small but gradually accumulating clues led me to believe the game was about finding and revealing a foul skeleton in the family closet. My expectations were pointing me toward an unsettling but altogether realistic mystery-drama.
However, the way the story was heightening the tension, together with the overall mood of the writing, began to make me suspect that I was in for a twist to another much more cliché genre in Interactive Fiction: the malevolent-entity-trying-to-break-through horror subgenre. Indeed, when I found and read some missing papers, this is what I wrote in my notes: "Yep, there's a monstrous entity involved."

After some adjustments to my perspective as player, settling into the new context, I found that the game more than redeemed itself for what I had perceived as somewhat of a letdown.
The family-drama angle is never completely abandoned, it becomes accompanied by another intertwined supernatural plotline.

Working up to the climax of the game, there is a sequence set in a farmer's field that lifts up the entire game and decisively shows this is not a DIY-L.Craft out of the same old mould. More in line with the scarier bits of Alice in Wonderland, this sequence is desorienting, mesmerizing, and filled with strange out-of-place landmarks and personages.

It is also here that the previously rather calm tempo of the story picks up and leads into a breathless finale.

The writing in Things that Happened in Houghtonbridge is very strong, from the shorter, dry and to-the-point descriptions of the early game to the long fastpaced paragraphs that make up the endgame.

It is therefore all the more grating to see the mechanical object-, exit-, and character-listing clash with the descriptive text.
Sometimes it thoroughly breaks the mood, when the description of the antagonist's location is preceded by "You can also see ..." and "From here, you can go to the west."
In at least one location, the automatic listing spoils a surprise by mentioning an exit that the protagonist (or the player, for that matter) should not know about.

I found the characters to be a bit of a mixed batch.
The protagonist's parents are so underimplemented as to come across almost pathologically cold and distanced given the circumstances. When their daughter enters the living room after being out searching for the mother's sister, they don't even acknowledge her arrival, instead keeping their noses buried in their books until you talk to them.
The PC Olivia, her sister Emily, and her best friend Brianna on the other hand are much more accomplished characters, with their own thoughts, habits and passions.
Lastly, even though we only know her through her diary and through other character's remarks about her for most of the game, aunt Beverly shines most of all. Precisely because of the gaps in my image of her she was the most evocative and engaging.

While I generally liked the setup of the puzzles (standard adventure fare, entertaining but not original), I found that the game often robbed me of the satisfaction of actually solving them on my own.
Because of the menu-based conversation system, any clues that might come up in exploration or other conversations are rendered moot. The option to ask the right character about the relevant topic just shows up in the talk-to menu anyway.
Similarly, when you encounter a puzzle which requires a code or a number, it's enough that the protagonist has seen the clue. The game then remembers it and uses it automatically when needed. This means that the player is not required to do any brainwork or remembering.

The writing of Things that Happened in Houghtonbridge can be engrossing, so much so that one might ignore the graphics above the text. I must urge every player to look up there frequently. The subtly changing pictures add a lot to the atmospheric experience of the game.

Great story, thrilling build-up of tension and an exquisite dreamlike sequence in the field.
Uneven characters, unbalanced puzzles.

I enjoyed playing Things that Happened in Houghtonbridge a lot.

(This review is for the ParserComp version.)

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- Vivienne Dunstan (Dundee, Scotland), July 15, 2022

- Nomad, July 3, 2022


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