Return to the game's main page

All Member Ratings

5 star:
(20)
4 star:
(18)
3 star:
(11)
2 star:
(2)
1 star:
(2)
Average Rating: based on 53 ratings
Number of Reviews Written by IFDB Members: 5
Previous | << 1 2 3 >> | Next | Show All


- Cat Manning, November 17, 2015

- E.K., September 25, 2015 (last edited on September 26, 2015)

2 of 3 people found the following review helpful:
Great supernatural, thoughtful fiction. Twine with haunting graphics., August 28, 2015*
Related reviews: about 1 hour

Solarium gives Twine a good name. This well-crafted game is adult ficion, not as in sexuality, but as in dealing with thoughtful and meaningful concepts. It involves alchemy and an alternative ending to the cold war, decades ago.

The narrative has a branching structure, with each branch requiring a key in the form of an alchemical substance. By obtaining more substances, you unlock more areas.

The game includes several striking images, including scans of real government documents.

I strongly recommend this game.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

- RoboDragonn, August 26, 2015 (last edited on August 27, 2015)

- Ramona G, August 9, 2015

- timsamoff (Southern California), May 21, 2015

- in_fini (San Jose, California), April 6, 2015

- Deka, February 18, 2015

- Joshua Houk, October 18, 2014

- RobMagus (London, UK), August 22, 2014

- Alsed, May 17, 2014

- EJ, May 1, 2014

- Caleb Wilson (Illinois), May 1, 2014

- Marco Innocenti (Florence, Italy), April 29, 2014

- Gluon, April 24, 2014

- verityvirtue (London), March 21, 2014

- Roricus, March 10, 2014 (last edited on March 11, 2014)

- Jason McIntosh (Boston), March 8, 2014 (last edited on March 9, 2014)

- Molly (USA), November 20, 2013

4 of 5 people found the following review helpful:
Solid text, November 18, 2013
by streever (America)

This is well-written and engrossing. A clickable twine text game, Solarium has an interesting alchemical system which is quickly grasped through exploration of the narrative. As you progress through different memories, you obtain new story paths, and part of the fun is in speculating which will lead you to which.

There was only one moment where I worried that the game may have a dead end, early on, when I had gone through what I thought were all my options in remembering the story through alchemical reagents. I quickly realized that I simply was missing one of the options, and hadn't realized it was clickable.

Well-written, engrossing, and with an interesting ambience, this game is a mystical take on the idea of a nuclear apocalypse. The action mostly takes place in one room, as your character relieves past experiences that contribute to your understanding of what led to the apocalypse, and the limited role you played. The denouement is satisfying, and leaves you with a real choice, shaped by your perception of the text you'd just read, instead of by your collection of macguffins and plot points.

You can log in to rate this review, mute this user, or add a comment.

- Egas, November 17, 2013

- Floating Info, November 16, 2013

- Karl Ove Hufthammer (Bergen, Norway), November 16, 2013

- Sam Kabo Ashwell (Seattle), November 16, 2013

- Edward Lacey (Oxford, England), November 16, 2013


Previous | << 1 2 3 >> | Next | Show All | Return to game's main page