Glowgrass

by Nate Cull

Science Fiction
1997

Return to the game's main page

Reviews and Ratings

5 star:
(16)
4 star:
(49)
3 star:
(27)
2 star:
(4)
1 star:
(0)
Average Rating:
Number of Ratings: 96
Write a review


Previous | << 1 2 3 4 >> | Next | Show All


- troels, August 12, 2011

- LaFey (Porto, Portugal), July 15, 2011

- Xeinok (Cali/Osaka/Pattaya), June 10, 2011

- Jonathan Blask (Milwaukee, WI, USA), April 4, 2011

- Lipa (Slovenia), March 20, 2011

- Felix Pleșoianu (Bucharest, Romania), March 18, 2011

- frocutio (Irvine, CA), February 22, 2011

- Walter Sandsquish, February 2, 2011

- Sergey, December 27, 2010

- Robmonster, November 3, 2010

- Mr. Patient (Saint Paul, Minn.), August 30, 2010

- Michael Baltes, June 21, 2010

- Nikos Chantziaras (Greece), May 13, 2010

5 of 10 people found the following review helpful:
A Dispiriting Future / A Frustrating Present, April 26, 2010
by AmberShards (The Gothic South)

Glowgrass presents a future that is shrived of emotion and a time where natural resources are nearly depleted. This perspective is unavoidable, due to every room and every object being described in the same mathematical manner with salient environmental preachments. This approach made the game not very enjoyable, but I was able to muddle through until the bugs and the under-implementation hit.

Trying to (Spoiler - click to show)plug things in or connect them is a well-known problem with this game (see prior reviews). If you use the word "connect" by itself, you'll get a loverly TADS error. And if you type "HINTS", guess what? There aren't any! However, the ABOUT tells you that this game is not a puzzle-fest, but a story. That's cold comfort when you're left wondering what to do with the objects that you can't fit together in any way.

There are a few interesting moments that I was able to discover, but they don't make up for the dispiriting and frustrating whole.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- o0pyromancer0o, April 23, 2010

- 8ionFiction (Germany), April 17, 2010

- Grey (Italy), December 25, 2009

- Interference (Oxford, England), November 26, 2009

- dormouse, September 9, 2009

5 of 7 people found the following review helpful:
Nice setting, August 25, 2009

The best thing about Glowgrass is the setting. It's an interesting premise, though sparsely implemented, that does a pretty good job of drawing you in.

The environment is pretty small, and the puzzles for the most part are quite simple - though as another reviewer mentioned, there are some flaws in the implementation. For example, if you throw x at y, you are told that you can't reach y with just your hands! (Spoiler - click to show)The really irritating part is that you ARE supposed to throw x at y... but if you specify the target, you're screwed.

The conversational mechanic is also a little unintuitive - if you're having trouble, just realize there's an ABOUT keyword, and it's crucial.

If you don't get caught on the rough edges in the mechanics, Glowgrass will probably only take you 15 or 30 minutes to finish, if that. It's worth playing.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- Shchekotiki, August 4, 2009

- four1475 (Manhattan, KS), April 10, 2009

- Mastodon, March 26, 2009

- Juhana, January 18, 2009

- Otto (France), January 18, 2009


Previous | << 1 2 3 4 >> | Next | Show All | Return to game's main page