Glowgrass

by Nate Cull

Science Fiction
1997

Go to the game's main page

Member Reviews

Number of Reviews: 7
Write a review


5 of 10 people found the following review helpful:
A Dispiriting Future / A Frustrating Present, April 26, 2010
by AmberShards (The Gothic South)

Glowgrass presents a future that is shrived of emotion and a time where natural resources are nearly depleted. This perspective is unavoidable, due to every room and every object being described in the same mathematical manner with salient environmental preachments. This approach made the game not very enjoyable, but I was able to muddle through until the bugs and the under-implementation hit.

Trying to (Spoiler - click to show)plug things in or connect them is a well-known problem with this game (see prior reviews). If you use the word "connect" by itself, you'll get a loverly TADS error. And if you type "HINTS", guess what? There aren't any! However, the ABOUT tells you that this game is not a puzzle-fest, but a story. That's cold comfort when you're left wondering what to do with the objects that you can't fit together in any way.

There are a few interesting moments that I was able to discover, but they don't make up for the dispiriting and frustrating whole.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment