Glowgrass

by Nate Cull

Science Fiction
1997

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Reviews and Ratings

5 star:
(16)
4 star:
(49)
3 star:
(27)
2 star:
(4)
1 star:
(0)
Average Rating:
Number of Ratings: 96
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- Stian, January 31, 2019

- Elternabend, November 29, 2018

- Stas, March 25, 2018

- sleepbox, December 31, 2017

- Denk, July 20, 2017

3 of 4 people found the following review helpful:
Fun, short romp through a Twilight Zone episode, July 19, 2017
by Cory Roush (Ohio)

I really enjoyed this one - adequate length, not too verbose, the parser responded to most commands that I tried, and the puzzles did not detract from the story. If I had one critique, it'd be that the reveal (Spoiler - click to show)of your expedition to a post-apocalyptic Earth came too early in the game. I suppose it wasn't all that difficult to figure out, but it could have meandered a bit more. (Spoiler - click to show)In fact, with the addition of some sci-fi technology like VR and "glowgrass", there's really no reason that one of the first items you find on the ground is, of all things, a Frisbee. The player could have been introduced to several other "new" and unique items, leading them to believe they were on some kind of exotic alien planet, and then the story could have really pulled a rug out from underneath you at an emotionally poignant part, such as when you find the Ancient's skeleton in her bedroom.

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- Snave, January 26, 2016

- Guenni (At home), January 24, 2016

- paulmr, November 11, 2015

2 of 3 people found the following review helpful:
Cute, short sci-fi game with great NPC and setting, July 2, 2015
by MathBrush
Related reviews: about 1 hour

This game was very enjoyable, chiefly because it took a very different direction than I thought it would. It is a short sci-fi puzzle with some moderately difficult puzzles. It took less than 45 minutes to complete.

As others describe in their reviews, I had some guess-the-verb trouble and got stuck on one puzzle because I was too impatient.

This game has an NPC that I found much more emotionally interesting than just about any other NPC in a game. I found that the Club Floyd transcript had a few helpful comments from the game's author that clarified the ending. Wonderful game.

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- Thrax, March 11, 2015

- morlock, January 14, 2015

- EllaClass, November 5, 2014

- Pinstripe (Chicago, Illinois), August 23, 2014

- grainne6, October 25, 2013

5 of 5 people found the following review helpful:
Clunky mechanics but engaging game, June 7, 2013
by Andromache (Hawaii)

This was an easy game with an engaging premise, exploring an Ancient ruin. Indeed, there are no real puzzles in the game except maybe at the very beginning to get into the compound. There's a touch of horror to the story, but I wouldn't consider it disgusting. More...unnatural. Not enough to be severely unsettling, though.

There are some parsing hiccups along the way, but I found they were mostly surrounding one particular game item, (Spoiler - click to show)the cable. However, the parser does helpfully provide the correct verb if you try to take the object but can't manipulate it. (Spoiler - click to show)"Attach" and "connect," plus related antonyms, should have been implemented, but the problem can also be solved by referring to specific sockets you want to put the cable in. The real trouble with the gameplay is more about having to perform actions one by one. Like, you can't just head in the direction of a door. You have to perform each step individually, which is rather annoying after getting used to more modern games.

Jerkiness aside, the game was still easy enough to get through with no hints and my only major complaint is really that the story is kind of unresolved. I'm a bit confused about the ending. The author says material had to be cut out to make the game fit the parameters of the competition, and perhaps the story resolution was that material, but I'd be interested in seeing an epilogue.

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- DJ (Olalla, Washington), May 9, 2013

- hyst3ria, March 23, 2013

- Sam Kabo Ashwell (Seattle), September 7, 2012

- Amy (Upstate NY), July 21, 2012

- Rymbeld (Greensboro, NC), May 2, 2012

- MKrone (Harsleben), February 18, 2012

- MonochromeMolly, November 4, 2011

- EJ, November 1, 2011

- sunny and mild (South Africa), October 4, 2011


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