Return to the game's main page

All Member Ratings

5 star:
(3)
4 star:
(6)
3 star:
(11)
2 star:
(1)
1 star:
(0)
Average Rating: based on 21 ratings
Number of Reviews Written by IFDB Members: 2
Previous | << 1 >> | Next


- Morpheus Kitami, November 1, 2022

- NorkaBoid (Ohio, USA), November 14, 2021

- heasm66 (Sweden), August 10, 2021

- Edo, July 18, 2021

- Ola (Sweden), December 3, 2020 (last edited on December 4, 2020)

4 of 4 people found the following review helpful:
A minimalistic atmospheric marvel about Dracula, May 21, 2017*
Related reviews: 2-10 hours

Scott Adams created many games in a short time, but the Count is one of the most famous.

I played this game only recently, after experiencing more modern games, but I love its charm and open exploration. I feel like in the 70's, when it came out, and people only had a few games, it's unfairness and picky parser would actually be a bonus, adding many hours to gameplay as you try to figure out something to type.

But even for more modern players looking for a quick fix, it's enjoyable. The ultra-minimalism works really well, here, as you are captured and wake up the next day with little explanation beyond your own dark imagination.

A real keeper. Beating it on your own could take quite a while, though.

* This review was last edited on June 5, 2017
You can log in to rate this review, mute this user, or add a comment.

- Denk, April 16, 2017

- Thrax, March 22, 2015 (last edited on March 23, 2015)

- Gregzilla, January 26, 2014

- Mr. Patient (Saint Paul, Minn.), February 5, 2012 (last edited on November 17, 2017)

- GDL (Philadelphia, Pennsylvania), June 11, 2011

- Felix Pleșoianu, March 19, 2011

- Stickz (Atlanta, Georgia), January 9, 2011 (last edited on January 10, 2011)

- Wade Clarke (Sydney, Australia), December 8, 2010

- Anthony Mueller, November 23, 2010

12 of 13 people found the following review helpful:
The Best of the Scott Adams Games, August 10, 2010*
by Xervosh (San Jose, Northern California)

Yes, this is definitely the best of the Scott Adams games (also the very first IF game I ever played, which I played shortly after it first came out - I'm turning 40 next month, and you pretty much have to be about my age to be able to say that).

Sure, it has all the limitations of the other Scott Adams two-word parser games...but it just has more atmosphere than the others. Its a genuinely creepy game in a way that's difficult to define (admittedly, it probably doesn't stand the test of time very well today).

Its actually one of the less difficult Scott Adams games; if you have an IF background (and if you don't, surely you have better things to be doing with your time?), you should be able to figure this thing out. Its not likely to leave you permanently stuck, and that is always a blessing. I recommend playing the graphical version that was released for the Apple II, and maybe other systems, if possible (the Apple II version can be found online). Of all the Scott Adams graphic adventures, this is the one that was most enhanced by graphics. The ridiculously sparse descriptions are given a nice boost via the visuals, and a couple of the sights towards the finale are well-worth seeing, in all their primitive glory.

* This review was last edited on August 11, 2010
You can log in to rate this review, mute this user, or add a comment.

- Pete Gardner (Vancouver, Canada), January 9, 2010 (last edited on January 10, 2010)

- Ken Hubbard (Ohio), December 22, 2009 (last edited on December 23, 2009)

- Nathan (Utah), October 26, 2008

- Zoltar, June 22, 2008

- Miron (Berlin, Germany), December 11, 2007


Previous | << 1 >> | Next | Return to game's main page