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About the Story"It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you, what are you doing here and WHY did the postman deliver a bottle of blood?Converted from original code by Paul David Doherty." [--blurb from The Z-Files Catalogue] Game Details
Language: English (en)
Current Version: 1.16 License: Former commercial Development System: Custom Baf's Guide ID: 267 IFID: ZCODE-1-980329-8CF1 TUID: 89qmjvv4cb0z93t5 |
Editorial Reviews
Baf's Guide

-- Duncan Stevens
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Member Reviews
| Average Rating: ![]() Number of Reviews: 2 Write a review |

Sure, it has all the limitations of the other Scott Adams two-word parser games...but it just has more atmosphere than the others. Its a genuinely creepy game in a way that's difficult to define (admittedly, it probably doesn't stand the test of time very well today).
Its actually one of the less difficult Scott Adams games; if you have an IF background (and if you don't, surely you have better things to be doing with your time?), you should be able to figure this thing out. Its not likely to leave you permanently stuck, and that is always a blessing. I recommend playing the graphical version that was released for the Apple II, and maybe other systems, if possible (the Apple II version can be found online). Of all the Scott Adams graphic adventures, this is the one that was most enhanced by graphics. The ridiculously sparse descriptions are given a nice boost via the visuals, and a couple of the sights towards the finale are well-worth seeing, in all their primitive glory.

Scott Adams created many games in a short time, but the Count is one of the most famous.
I played this game only recently, after experiencing more modern games, but I love its charm and open exploration. I feel like in the 70's, when it came out, and people only had a few games, it's unfairness and picky parser would actually be a bonus, adding many hours to gameplay as you try to figure out something to type.
But even for more modern players looking for a quick fix, it's enjoyable. The ultra-minimalism works really well, here, as you are captured and wake up the next day with little explanation beyond your own dark imagination.
A real keeper. Beating it on your own could take quite a while, though.
If you enjoyed The Count...
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Recommended Lists
The Count appears in the following Recommended Lists:Recommended Games based on Design, Content, or Themes by daelsepara
This is a list of games I would recommend based on their uniqueness and quality of the design and content.
I Was A Teenage Adventure Gamer by J. J. Guest
I grew up playing IF on the Acorn Electron, and later the BBC Master Compact. My aim here is to create a complete list of all the games that were in my collection back in the 8-bit era. It is not a Recommended List as such. Most of the...
Polls
The following polls include votes for The Count:Your very first game. by DustyCypress
Do you still remember when you played your very first IF? How did you get drawn (and perhaps addicted) to IF and have been playing still? What was the title that started it all for you? I started with a collection called "The Adventure...
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
Calling all Scott Adams fans... YOU PICK: I'll Play by diddlescatter
Okay, I've never played a Scott Adams game (*gasp!*), and I can't decide where to start. So here's my question to all you seasoned pros out there: IF I WERE TO PLAY JUST ONE SCOTT ADAMS GAME IN MY LIFE, WHICH ONE SHOULD I PLAY? Cast your...
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