Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
A man who has lost his mind.
14th Place (tie) - 24th Annual Interactive Fiction Competition (2018)
|Average Rating: |
Number of Reviews: 3
Write a review
I beta-tested the French version of this game, and played the English version during IFComp and now.
This is a funny game in a very particular genre: the 'gain powers by eating' genre. Other games in this genre include portions of Spore and the Adrift game Mangiasaur.
Using Vorple, En Garde replaces the parser command line with colored buttons. These buttons are, at first, unlabeled. This represents your mental state. You begin this game as a weak, unintelligent creature, but quickly become more intelligent and powerful, and your options change accordingly.
This game is short and not too complex, puzzle- and story-wise. However, it's value is boosted by its amusing dialog between various species and people., which elevates it from a 4 star game to a 5 star game for me.
Some games start off strong but become less interesting the more you play. (Too much of the same thing, in many cases.) I had the opposite experience with En Garde; it got more and more interesting the more I played. Part of that is baked into the design of the game. You can't tell exactly what's happening at first, and you slowly learn what's really going on as you play.
In fact, I think En Garde does a very good job of capturing this experience. At first, you're just lumbering around, and you have a limited set of actions. But you don't know exactly what those are; they're represented by colored buttons. By experience you learn what clicking on each one does, and you have to remember.
(Warning: This is a major spoiler.) Then, (Spoiler - click to show)you eat a mouse's brains. Which is weird. You get access to the mouse's thoughts and begin to think in a mouse-y way. Then you find a dog, and you eat its brains. Which gives you a few more abilities, and now you have the mouse and the dog in your head. By this point you have nearly ten colored buttons to click for actions, but you still have to remember which button does what. I felt like I was an animal being trained in some experiment: Click the right button, and earn the right action (the reward) from the game.
Then you find a slice of brain that turns out to be human. At this point I'm thinking, "Am I a zombie?" Then eating the human brain slice gives you the words that go with the buttons, and the room descriptions improve. Now I'm thinking, "This game is World War Z meets Flowers for Algernon." And sure enough, that's exactly what it is!
I really enjoyed En Garde, but a couple of things stood out:
1. The PC's progression over the course of the game, especially (Spoiler - click to show)watching the room names and descriptions change.
2. The dialog between (Spoiler - click to show)the various consciousnesses going on in the PC's head.
The cover of En Garde is a parody of the cover of the old Infocom game A Mind Forever Voyaging; its title is a bilingual pun.
En Garde was the second fun, well-written Inform/Vorple gem by Jack Welch I played in IFComp 2018.
I enjoyed playing through this one. It is mostly story with only a very small amount of puzzle to it. I thought the interface was very clever (you basically play a parser-based game with a limited verb set by clicking on buttons, no keyboard needed), especially how it evolves over the course of the game. Most of the enjoyment comes from the dialogue that continues as you move around the map. There were a few moments I didn't like, such as (Spoiler - click to show) the info dump when you first meet the doctor and the way the game ends so abruptly (at least that's what it felt like to me) . Overall a fun game with a clever interface that only takes 30-45 minutes to play through, but nothing spectacular.
|At Wit's End, by Mike Sousa|
Average member rating: (14 ratings)
"A case study of Murphy's Law in action. In-game hints available." [--blurb from Competition Aught-Zero]
Walking Into It, by Andrew Schultz
Average member rating: (4 ratings)
How you win or lose matters. Well, how you lose. And how they win. Don't worry--there are only so many ways to let the kid win. It's a simple game. An adult did the same for you once, sort of. Time to pass it on. This game should be...
|Choice of the Pirate, by Alana Joli Abbott|
Average member rating: (3 ratings)
Plunder ghost ships for cursed treasure! Battle the Crown Navy, sea monsters, and other bloodthirsty pirates on a quest to rival the Pirate King himself! "Choice of the Pirate" is a fast-paced swashbuckler of an interactive novel by...
Annotated list of best sci-fi games by MathBrush
A few months ago, I thought, "There really aren't that many sci-fi IF games". Then I started going through old games I had played, and downlaoded TADS, and was shocked at how many great sci-fi games there are. This is a list of my...
Favorite Weird/Surreal Games by thecanvasrose
An ongoing list of bizarro, out of the box, quirky and 'who would ever think to make this' games which force one to question their own sanity, if just a little bit.
My new walkthroughs for March 2021 by David Welbourn
On Friday March 26, 2021, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...
For your consideration: XYZZY-eligible Implementation for 2018 by MathBrush
This is for suggesting games released in 2018 which you think might be worth considering for Best Implementation in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to...