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Number of Reviews: 4
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2 people found the following review helpful:
Extraordinarily clever control scheme, January 17, 2023
This story is great. I would go in with as few spoilers as possible. But another review I read before playing spoils the central concept, which is yes, (Spoiler - click to show)you go around eating various animal brains. Which makes them part of you and then you absorb what they know about the world, meaning even though you're limited to the same few areas the descriptions of those areas continuously grow in complexity and you get more and more options over time. Also, the things you eat have hilarious conversations with each other in your head. Fantastic.
Short, sweet, and highly recommended. The final puzzle did give me some trouble, but I blame that on me being bad at puzzles. Figured it out eventually.
Also, the control scheme is incredibly clever. Not only does it have story significance, but it's the perfect mix of a parser interface with mouse-based controls. I gotta admit one of the more annoying things about parser games to me is that you have to type out the commands, so you can't click with just one hand and, say, eat breakfast with the other. But this solves the problem. It's perfect!
(Spoiler - click to show)
"So, slice of brain, I wonder what kind of animal you were before you got here. I was a dog and the mouse had always been a mouse."
"I was something other than a slice of brain?"
"It seems to me that you must have been a fridge," suggests the mouse. "I ate the brain of a dog and Lucky appeared. After that, we opened and ate a fridge, and you appeared."
"I don't think it works like that," murmurs Lucky.
Playtime: about 30 minutes.
4 people found the following review helpful:
A funny and drama-filled zombie parser game with innovative mechanics, May 27, 2019
I beta-tested the French version of this game, and played the English version during IFComp and now.
This is a funny game in a very particular genre: the 'gain powers by eating' genre. Other games in this genre include portions of Spore and the Adrift game Mangiasaur.
Using Vorple, En Garde replaces the parser command line with colored buttons. These buttons are, at first, unlabeled. This represents your mental state. You begin this game as a weak, unintelligent creature, but quickly become more intelligent and powerful, and your options change accordingly.
This game is short and not too complex, puzzle- and story-wise. However, it's value is boosted by its amusing dialog between various species and people., which elevates it from a 4 star game to a 5 star game for me.
5 people found the following review helpful:
Short, well-written gem, January 3, 2019
Some games start off strong but become less interesting the more you play. (Too much of the same thing, in many cases.) I had the opposite experience with En Garde; it got more and more interesting the more I played. Part of that is baked into the design of the game. You can't tell exactly what's happening at first, and you slowly learn what's really going on as you play.
In fact, I think En Garde does a very good job of capturing this experience. At first, you're just lumbering around, and you have a limited set of actions. But you don't know exactly what those are; they're represented by colored buttons. By experience you learn what clicking on each one does, and you have to remember.
(Warning: This is a major spoiler.) Then, (Spoiler - click to show)you eat a mouse's brains. Which is weird. You get access to the mouse's thoughts and begin to think in a mouse-y way. Then you find a dog, and you eat its brains. Which gives you a few more abilities, and now you have the mouse and the dog in your head. By this point you have nearly ten colored buttons to click for actions, but you still have to remember which button does what. I felt like I was an animal being trained in some experiment: Click the right button, and earn the right action (the reward) from the game.
Then you find a slice of brain that turns out to be human. At this point I'm thinking, "Am I a zombie?" Then eating the human brain slice gives you the words that go with the buttons, and the room descriptions improve. Now I'm thinking, "This game is World War Z meets Flowers for Algernon." And sure enough, that's exactly what it is!
I really enjoyed En Garde, but a couple of things stood out:
1. The PC's progression over the course of the game, especially (Spoiler - click to show)watching the room names and descriptions change.
2. The dialog between (Spoiler - click to show)the various consciousnesses going on in the PC's head.
The cover of En Garde is a parody of the cover of the old Infocom game A Mind Forever Voyaging; its title is a bilingual pun.
En Garde was the second fun, well-written Inform/Vorple gem by Jack Welch I played in IFComp 2018.
3 people found the following review helpful:
Funny story with clever interface, November 9, 2018
I enjoyed playing through this one. It is mostly story with only a very small amount of puzzle to it. I thought the interface was very clever (you basically play a parser-based game with a limited verb set by clicking on buttons, no keyboard needed), especially how it evolves over the course of the game. Most of the enjoyment comes from the dialogue that continues as you move around the map. There were a few moments I didn't like, such as (Spoiler - click to show) the info dump when you first meet the doctor and the way the game ends so abruptly (at least that's what it felt like to me) . Overall a fun game with a clever interface that only takes 30-45 minutes to play through, but nothing spectacular.
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