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All Member Ratings

5 star:
(7)
4 star:
(7)
3 star:
(5)
2 star:
(2)
1 star:
(0)
Average Rating: based on 21 ratings
Number of Reviews Written by IFDB Members: 5
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- thewaterbuffalo, March 8, 2024

2 of 2 people found the following review helpful:
An illustrated trippy game about finding meaning, December 5, 2023
Related reviews: 15-30 minutes

This game always shows up on lists when I'm searching alphabetically, due to its use of parentheses, so I wanted to review it.

It's a Twine game that makes heavy use of 3d isometric perspectives. You play as a little rabbit whose world has suddenly gotten a lot larger.

The game has a kind of mix of cynical and dadaist worldviews. The characters make rape jokes and use strong profanity, drug use is mentioned frequently, and there is a long quest to see the color of the sky, which can break your mind.

The visuals were very nice. The overall philosophy reminded me of late stage Beatles. I think the game is well put together, but it didn't move me emotionally.

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- OverThinking, December 16, 2022

- Kinetic Mouse Car, August 15, 2022

- Luihum (Brazil), November 23, 2020

2 of 3 people found the following review helpful:
Interesting and amusing , July 27, 2020
by Akasha (UK)

Really nice plot, cute graphics and very enjoyable storyline. I loved it!

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1 of 1 people found the following review helpful:
Psychedelic existential despair...and it's CUTE, TOO!, February 21, 2020*
by Lance Campbell (United States)

(do not) forget is a strange and beautiful Twine game, an amalgamation of genres, some sort of psychedelic, philosophical, retro, childlike fever dream. It's well-written and funny and has unusual characters and plot twists, with just the right amount of puzzling fun to keep the play interesting. This definitely goes on my list of must-play Twine games. Thanks for the experience!

* This review was last edited on February 22, 2020
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- hsgerard (Portland), September 25, 2019 (last edited on September 26, 2019)

Good and funny, September 24, 2019

A very enjoyable game that succeeds at being both insightful and funny.

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- grimperfect, May 16, 2019

- VideaVice, February 7, 2018

- LayzaSkully (Italy), July 15, 2016

- E. W. B., March 19, 2016

- boak, February 15, 2016

- piefan, May 15, 2015

- RobMagus (London, UK), August 22, 2014

- Jubell (Florida), May 30, 2014

- Danielle (The Wild West), April 19, 2014

7 of 7 people found the following review helpful:
Astonishing use of Twine, April 19, 2014
by Hanon Ondricek (United States)

(do not) forget is practically a graphical adventure created using twine and its choice-based systems, including (I believe) SugarCube for a save system. Beyond this it's like no other twine you've seen with full screen graphics, and downtempo sort of trip-hop music. Although the world is not really manipulable and consists of sprites moving around backgrounds which illustrate the simple story, it lends a huge dose of originality and weight to a game that would probably suffer without them and fall into the pile with every other short, zany twine story.

The writing is both witty and on occasion, crudely perverse. I've heard the graphics described as "Minecraft" and the simple cubic backgrounds and characters do resemble that game, but this also seems to be a parody of both FEZ and the ANIMAL CROSSING types of games which are filled with crocodiles named Crunchy and more is going on than you suspect. You're a bunny rabbit on a vision quest. Every animal, even in short appearances, has personality and a line you will probably remember, and the entire game plays in the self-aware jokey arena. It's not for everyone, especially if you don't like meta-snark, but I found it very worthwhile to see another thing that Twine is capable of, and I got a kick out of the animals arguing over their scientifically described behaviors.

I encountered one glitch where (Spoiler - click to show)I got stuck on one of the staticky "color of the sky" screens, and I hadn't used the save system. I don't know if it would have worked if I had since I played directly online, however, using my browser to go back and then forward again seemed to kick the HTML back in gear and the game proceeded. If it had not, I would have interpreted it as a strangely abrupt ending. The actual ending is slightly like that too. I thought "Am I done?" and had to wait a bit, and then I was. It fits the story pretty well though.

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- Molly (USA), April 17, 2014

- Anya Johanna DeNiro (Minnesota), April 17, 2014


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