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About the Story
(do not) forget is a slightly surreal tale. It takes place in an isometric world inhabited by cute cubic animals. It is, however, not intended for children. This is a contemplative game, sometimes crude, often absurd, maybe philosophical.
The game is made with Twine, but includes full screen graphics, (very) simple animations and background music. It tells the story of a rabbit trying to understand why his desert island is not desert anymore.
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Number of Reviews: 4
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(do not) forget is practically a graphical adventure created using twine and its choice-based systems, including (I believe) SugarCube for a save system. Beyond this it's like no other twine you've seen with full screen graphics, and downtempo sort of trip-hop music. Although the world is not really manipulable and consists of sprites moving around backgrounds which illustrate the simple story, it lends a huge dose of originality and weight to a game that would probably suffer without them and fall into the pile with every other short, zany twine story.
The writing is both witty and on occasion, crudely perverse. I've heard the graphics described as "Minecraft" and the simple cubic backgrounds and characters do resemble that game, but this also seems to be a parody of both FEZ and the ANIMAL CROSSING types of games which are filled with crocodiles named Crunchy and more is going on than you suspect. You're a bunny rabbit on a vision quest. Every animal, even in short appearances, has personality and a line you will probably remember, and the entire game plays in the self-aware jokey arena. It's not for everyone, especially if you don't like meta-snark, but I found it very worthwhile to see another thing that Twine is capable of, and I got a kick out of the animals arguing over their scientifically described behaviors.
I encountered one glitch where (Spoiler - click to show)I got stuck on one of the staticky "color of the sky" screens, and I hadn't used the save system. I don't know if it would have worked if I had since I played directly online, however, using my browser to go back and then forward again seemed to kick the HTML back in gear and the game proceeded. If it had not, I would have interpreted it as a strangely abrupt ending. The actual ending is slightly like that too. I thought "Am I done?" and had to wait a bit, and then I was. It fits the story pretty well though.
Really nice plot, cute graphics and very enjoyable storyline. I loved it!
(do not) forget is a strange and beautiful Twine game, an amalgamation of genres, some sort of psychedelic, philosophical, retro, childlike fever dream. It's well-written and funny and has unusual characters and plot twists, with just the right amount of puzzling fun to keep the play interesting. This definitely goes on my list of must-play Twine games. Thanks for the experience!
|Cryptophasia, by Alan DeNiro (as L. Starr Voronoi)|
Average member rating: (8 ratings)
"Ever since the fall of the Galactic Thessalocracy 40 years ago, on account of the erebus plague, the one thing that has bound people together across far-flung star systems has been a love of Viennese pastries." Pilot your starship,...
|Metamorphoses, by Emily Short|
Average member rating: (118 ratings)
You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what result?
|A Summer's Rose, by Adri (as Jed Brockett)|
Average member rating: (7 ratings)
Nontraditional Parser, Gamebook, IF and Systems by thecanvasrose
This list is based on a poll you can add votes to. I will update the list from time to time to reflect what's on the poll as I play the elected games and can write snippets about them. See here: https://ifdb.org/poll?id=9xs5adb1gvesf3tk...
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An ongoing list of bizarro, out of the box, quirky and 'who would ever think to make this' games which force one to question their own sanity, if just a little bit.
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Twine (or other hypertext) games where your decisions make a significant difference, and the story changes significantly based on them (not just resulting in your death).
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Twine games that do something you found unusual and interesting, not in terms of story, but visually or mechanically, or both. So not just white text on black screen with a few links.
Nontradiational Parser, Gamebook, IF and Systems by thecanvasrose
I'm making a list based on this poll as I play the elected games and can write snippets about them. See here: https://ifdb.org/viewlist?id=3n6rheokfkcsntf - - - - - - - - - I'm looking for games which are: 》Neither parser nor gamebook...