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About the Storyno dreams Game Details
First Publication Date: October 1, 2014
Current Version: 1 License: Freeware Development System: Twine IFID: Unknown TUID: 445d989vuwlh4cvz Referenced in The Soft Rumor of Spreading Weeds, by Porpentine Charity Heartscape |
Nominee, Best Game; Winner, Best Writing; Nominee, Best Story; Nominee, Best Setting; Winner, Best Individual NPC; Nominee, Best Implementation; Nominee, Best Use of Innovation; Nominee, Best Use of Multimedia - 2014 XYZZY Awards
5th Place - 20th Annual Interactive Fiction Competition (2014)
32nd Place - Interactive Fiction Top 50 of All Time (2015 edition)
23rd Place - Interactive Fiction Top 50 of All Time (2019 edition)
The Guardian
...this particular game asks of the player a particularly-intimate task: to draw symbols on your own skin while playing. It’s inventive and off-putting all at once.
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Rock, Paper, Shotgun
Physically Interactive Fiction: With Those We Love Alive
With Those We Love Alive is a free Twine game by Porpentine, a moving visit to a mundanely monstrous world. Her writing is so carefully measured, vivid yet small bursts, and a soundtrack by Brenda Neotenomie wraps the world around you. It is a beautiful and terrible game.
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Emily Short's Interactive Storytelling
The work itself is beautifully made, the words and images striking, the music effective, the mechanic of skin-drawing evocative and lovely. But . . . it was also painful and demanding to experience.
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| Average Rating: ![]() Number of Reviews: 5 Write a review |
First up, a confession: I'm really bad at high-concept stuff. To me, games are just games and as such I always feel like I'm missing something important with Porpentine's work - some point of contact that other people have and I don't.
But even then...
Even when I'm not getting the full experience -- playing, as it were, with a towel wrapped around my head...
With Those We Love Alive is a really, really good game.
The writing is brilliant. The world just the right level of underspecified to sink its claws into your imagination. Crammed with clever and interesting detail, but delivered with that sparse Porpentine style. And you can play through it in an hour.
I recommend this game to everyone. Even if you're not normally a fan of Porpentine's games, or find them inaccessible, or just too weird to play... give this one a shot.
I liked this one very much. There are bunch of reasons, but mostly because of the shared intimacy that comes with drawing on you own skin. I also became very aware how different genders manifest their reality and get manifested (if that makes sense) in very different ways. This leeds to very different ways of talking about our bodys "and using them" for world building. These are all pretty naïve points, but than again I'm but a naïve human… I liked that it was more of an experience than a skill based game. (Spoiler - click to show)And it made me kind of emotional, although the end came a little abrupt.
This game is one of Porpentine's best games, by her own admission and the acclaim of others.
It has music and takes the unusual tack of having you draw symbols on your skin as the game progresses. I chose not to do so, but many who have played have done so, and you can search for some of their images.
The game casts you as an artificer for a massive, insectoid alien queen. Isolation and body change are themes, as you wander a city and castle and spend time on yourselves.
The game has music and interesting styling. The story includes friendship and love and bizarre, alien history.
The Queen, by Elliot Yokum
Inspired by With Those We Love Alive by Porpentine.
Going Down, by Hanon Ondricek Average member rating: ![]() Journey to another world. Return if you can. A Grand Guignol entry to Ectcomp 2017. |
Andromeda Dreaming, by Joey Jones Average member rating: ![]() Aliss can control her dreams, but will this help her when she's stuck in a galaxy on the brink of destruction? Winner of the Andromeda Legacy competition 2012, Andromeda Dreaming is in the same setting as Andromeda Awakening. |
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