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4 people found the following review helpful:
![]() by sleepykeetz "With Those We Love Alive" was the first piece of online interactive fiction of this kind that I remember engaging with. Before it there had been webcomics, DeviantArt choose-your-own stories, Quizilla supernatural romances, online forum roleplays. But even among all of those, this was different. I got a marker and stared at the screen, sucked into this world surrounded by the darkness of my room, navigating imagination through the kind of ever-fraying sleep deprivation that is unique to schools. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
![]() by frolic Porpentine uses the same device than in Howling Dogs : a place around all "events" (including wandering) take place, but she plays even more on time, forcing you for instance to sleep or meditate if you want to advance in the game. This apparent loss of time helps you to appreciate more the following events, until the freeing end, which the fantastic world finally appears like the shape taken by sorrow. Another brilliant Twine game (with a good sound design as well). Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
![]() This game is one of Porpentine's best games, by her own admission and the acclaim of others. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
![]() by Teaspoon This is going up front in the hopes of helping someone else - I managed to utterly, utterly miss the point of the game's central mechanic, in which the reader is invited to actively participate by drawing symbols onto their skin, thus dissolving the distinction between player and character. It's implicit in the text, but I'm so used to the experience of a game being purely virtual that I entirely overlooked this, and therefore missed out on an intriguing manner of interactivity. Someday, when the memories have faded, I intend to come back and experience this properly. (Spoiler - click to show) ... And maybe I'll be lucky and met this fabled slime kid, too. Was this review helpful to you? Yes No Remove vote | View comments (2) - Add comment
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4 people found the following review helpful:
![]() by openmedi (Berlin, Germany) I liked this one very much. There are bunch of reasons, but mostly because of the shared intimacy that comes with drawing on you own skin. I also became very aware how different genders manifest their reality and get manifested (if that makes sense) in very different ways. This leeds to very different ways of talking about our bodys "and using them" for world building. These are all pretty naïve points, but than again I'm but a naïve human… I liked that it was more of an experience than a skill based game. (Spoiler - click to show)And it made me kind of emotional, although the end came a little abrupt. Was this review helpful to you? Yes No Remove vote | Add a comment
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11 people found the following review helpful:
![]() by Chris Longhurst (Oxford, UK) First up, a confession: I'm really bad at high-concept stuff. To me, games are just games and as such I always feel like I'm missing something important with Porpentine's work - some point of contact that other people have and I don't. Was this review helpful to you? Yes No Remove vote | Add a comment
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