Get Lost!

by S. Woodson profile

Fantasy
2016

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Number of Ratings: 14
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1-14 of 14


- jaidedif, November 23, 2021

- caestor, June 23, 2020

The fae in our lives, May 24, 2020

by Felix Pleșoianu (Bucharest, Romania)

This is a game that speaks to me, with meaningful choices that make sense for a change (and replayable too, despite the shortness). A portal fantasy done right, familiar and exotic at the same time, that invites dreaming of more. A story that doesn't overstay its welcome, tense but not cringey, and dramatic for the right reasons. That's a rare blend, one I'll be sure to savor a while longer. Try it, maybe.


- grimperfect, May 16, 2019

3 of 3 people found the following review helpful:
Magical, January 5, 2018
by Sobol (Russia)

Besides being amusing, absorbing, excellently written, cozy and generally making you warm inside, the games by S. Woodson also demonstrate an interesting approach to branching in an interactive story.

There's a sort of contradiction in choice-based puzzleless IF. On one hand, linearity is usually considered a drawback; most players want to feel that their choices really matter and substantially affect what happens, want the game to be truly interactive. On the other hand, in a significantly branching story the player will only see a small part of what's written by the author, can easily miss the best bits; the ratio of the player's enjoyment to the author's labor is low.

It would be great to make the players restart the game and explore all the various plot paths; but motivating them to replay many times and read different variations of the same story requires some serious stimulation.

In the games by S. Woodson - this one, ♥Magical Makover♥ and Beautiful Dreamer - different story branches entwine and interact with each other to form a kind of higher unity; some paths throw light on enigmatic elements of the other paths, make you see your previous game sessions in a new way - and even revisit them because, as it turns out, you didn't pay proper attention to something curious. They are all different elements of the same picture, and you want to see the picture whole.

(Narcolepsy by Adam Cadre utilized the same idea, though less effectively: the crazy guy in the university plaza always gives you hints referring to other storylines.)

In both ♥Magical Makover♥ and Beautiful Dreamer, there's one "main" branch - the one which is central to the picture and which the player is most likely to find first.

In ♥Magical Makover♥, it's the one featured on the cover art - the only one where the protagonist's initial goal is reached. If, say, the player tries three different random products on their first playthrough, they get this branch with the probability of 60%.

In Beautiful Dreamer, it's talking to Cephiros about the moth - which has the highest priority among all the topics the protagonist may discover.

Get Lost!, which is much smaller than the former two games, lacks the "main" branch: all the paths are of equal importance.


- Wanderlust, August 3, 2017

- mirandamiranda, June 30, 2017

- hoopla, April 1, 2017

- IFforL2 (Chiayi, Taiwan), January 16, 2017

- E.K., August 27, 2016

3 of 3 people found the following review helpful:
A fairytale story about escape from the mundane, April 29, 2016
by MathBrush
Related reviews: less than 15 minutes

This game is about a young person who longs to be free from the mundane world. They try to escape, and begin to find the faery world.

The game has a variety of branches, picking from 2 sets of three big options and many smaller ones.

The game is very successful at creating and maintaining a wistful, deep atmosphere.

S. Woodson is a talented author, and it comes out in this brief game.


- nichdel, April 11, 2016

- Buster Hudson, April 10, 2016

- Brendan Patrick Hennessy (Toronto, Ontario), April 10, 2016


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