Through the Forest with the
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Through the Forest with the Beast

by Star


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(based on 9 ratings)
4 reviews

About the Story

An adventure through the woods. Try to get through them without losing yourself in the process

Content warning: Violence, Gore, Abuse

Game Details

Language: English (en)
First Publication Date: October 1, 2022
Current Version: Unknown
License: Freeware
Development System: Twine
IFID: Unknown
TUID: 2nbupb4h0zc7yu9u


62nd Place - 28th Annual Interactive Fiction Competition (2022)


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Number of Reviews: 4
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3 of 3 people found the following review helpful:
a short fugitive monster escape, October 21, 2022
by verityvirtue (London)
Related reviews: choleric, IFComp 2022

You are a fugitive, running through the woods in search of safety.

A highly branching but short story - I reached an ending in about 15 minutes.

I came up against a number of technical issues: I found the text hard to see against the background, and there were a couple of typos.

An inconsistent tone undermined the gameís mood. This was both in the dialogue and environment descriptions - contrasting with both the internal monologues and the theme. Also, I always expect any customisation options to play an important role in shaping the character, however these had minimal effect on the story.

While the core themes were promising, they felt underdeveloped. Themes of identity and the ďus vs themĒ of humanity vs monsterhood all have great potential - with more focus on the narrator's developing self and how it interacts with other characters, it could definitely form a more focused story.

2 of 2 people found the following review helpful:
A quick journey through a trap-loaded forest, November 24, 2022
by Andrew Schultz (Chicago)
Related reviews: IFComp 2022

The opening screen promises a lot: a well-done background, effective and non-intrusive sound, and a request to pick your name and a color that corresponds to you. There's a list of stats (health, thirst, hunger.) It's for, well, an escape through a forest, to a place where people with the same Mark you have can be safe.

We get a fast-paced story, too, but it goes by too quickly without really knowing what the protagonist is like. One vulnerability in particular wasn't mentioned. There aren't many locations in the forest, and you can find shelter in both hostile and friendly locations. There's food and water, but if you're already too full or not thirsty, it does more bad than good. You're also vulnerable to rain, which I didn't pick up on until I ran into a bad ending.

I played through a few times. There were a few random deaths, but beyond them, escaping is not too hard, if you're suspicious of everyone who seems remotely harmful. Perhaps most interesting was my final play-through when someone offered me clothes in their one-room hut in the middle of a downpour. Removing the clothes would reveal my mark, but going into the rain meant death. This was one of the more concrete choices in the story, beyond going forward and back, and with more like this the story would be very strong indeed, but then again, it was never explained in the over-general beginning.

A lot of the action is scattershot, too, and the stats aren't really used as much as they could be. Why marked people were viewed suspiciously was hidden beyond a general assumption that marks are bad. And I wish I could've undone stuff. As it was, I had to open up a new tab for each play through the story. It all feels a bit too earnest, often introducing something you should've known mid-story. The world's been built, and it feels like it has the standard features, but the author doesn't have control of it, and they never fully commit to using the statistics, or building a story, so it never fully gels beyond being a quick affair where you maybe find a couple ways to make it out and move on. Things like penalties for eating when full were interesting and showed good general understanding, but TTFWTB never really sang to me in quite the way that, say, Under the Bridge did from the '22 comp.

2 of 2 people found the following review helpful:
A very brief RPG-style game about being marked and fleeing, October 13, 2022
by MathBrush
Related reviews: less than 15 minutes

In this Twine game, you play as someone born as a Beast, someone who is marked with a strange symbol. You have to run away to a place where everyone else is like you or respects you.

The game seems like it will be huge, with two input fields and 4 status bars or conditions. But I played to two different endings in less than 10 minutes, both of which seem like full stories.

There are a lot of great ideas here; the overall storyline, the lush background graphics and sounds, the compelling choices and the way even the writing responded to my actions. But it all feels very unfinished and unpolished, with some typos and grammatical errors (like 'corspes' for 'corpses'). This just needed more time, I think.

1 of 1 people found the following review helpful:
Things that go bump in the forest, November 20, 2022

Through the Forest with the Beast is a fifteen minute branching Twine game by someone who, as far as I can tell, is a first-time IFComp entrant. The premise is simple - youíre a person who has been revealed as a dangerous Beast and cast out by their village, and must navigate the dangerous forest between you and a safe haven. Thereís several different paths through the game in classic CYOA style, and you have to manage various stats (health/stamina/hunger/thirst) during your journey.

What I Liked

TTFWTB immediately makes a good impression - it has a gorgeous background (possibly drawn by the author?) and ambient forest sounds that really set the mood. (Bonus points for the text being easy to read!) The choices come thick and fast and have immediate consequences - each can take you a number of surprising places, and thereís no cheap instadeaths. Where this game really shines, though, is the experience it gives you of slowly discovering the forest, its inhabitants, and the truth about what makes you a Beast. Iím a huge sucker for sci-fi/fantasy blending and this game does it well.

What I Didnít

The writing in TTFWTB could use some work. There were several grammar issues, and overall the writing felt too rushed - like it was trying to cram too much detail into too little space. There were a lot of good descriptions, but they come at you rapid-fire with no room to breathe. Some playtesting and/or editing would have been good here. On the gameplay side, stat management ended up being frustratingly out of my control. Itís hard to tell which of your choices will restore which (if any) stats, and at least once I died of dehydration due to no fault on my part.

This is version 2 of this page, edited by Dan Fabulich on 13 October 2022 at 5:42am. - View Update History - Edit This Page - Add a News Item