You are a fugitive, running through the woods in search of safety.
A highly branching but short story - I reached an ending in about 15 minutes.
I came up against a number of technical issues: I found the text hard to see against the background, and there were a couple of typos.
An inconsistent tone undermined the game’s mood. This was both in the dialogue and environment descriptions - contrasting with both the internal monologues and the theme. Also, I always expect any customisation options to play an important role in shaping the character, however these had minimal effect on the story.
While the core themes were promising, they felt underdeveloped. Themes of identity and the “us vs them” of humanity vs monsterhood all have great potential - with more focus on the narrator's developing self and how it interacts with other characters, it could definitely form a more focused story.