Some of the best and most confusing mechanics you've ever played - an IFDB Poll

by Max Fog
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I'm looking for games with super weird or confusing mechanics, but actually are really good games. For example, I found the clock mechanic in Finding Martin really confusing, but I really like it.

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The Gostak, by Carl Muckenhoupt
2 votes
(No comment) [+](No comment) () --Zape... (No comment) [+](No comment) () --EJ...

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The Wand, by Arthur DiBianca
1 vote
"At some point it gets very confusing but great!" [+]"At some point it gets very confusing but great!" ( - Full review) --Denk...

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En Garde, by Jack Welch
1 vote
"Really cool puzzles" [+]"Really cool puzzles: Radical take on form of parser interaction." ( - Full review) --Cerfeuil...

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Means of Egress, by Livia J. Elliot
1 vote
""That is your problem, Wanderer. Choosing is dangerous, and you have been toying with desperation."" [+]""That is your problem, Wanderer. Choosing is dangerous, and you have been toying with desperation.": This game has several baffling elements. Two narrators, although the reader/player controls only one, and one character with the power to expel the reader from the story. Because of that, this game breaks the fourth wall." --Livia J. Elliot...

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Sting, by Mike Russo
1 vote
"Come sail away" [+]"Come sail away: Hopefully it’s not gauche to nominate my own game, but 1) it won XYZZYs and 2) the sailing segment is intentionally mechanically confusing (and I was successful in realizing my intent, yay!)" --Mike Russo...

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Reflections, by Livia J. Elliot
1 vote
""I laugh, throwing my head back and sliding a hand through my hair. It is a bitter laugh with a touch of sarcasm—no other emotion can explain the interminable sequence of repetitious steps that have formed my life. Do you remember when I escaped?"" [+]""I laugh, throwing my head back and sliding a hand through my hair. It is a bitter laugh with a touch of sarcasm—no other emotion can explain the interminable sequence of repetitious steps that have formed my life. Do you remember when I escaped?": If you finish the story (the last chapter), the game will remember that you read it... and change. The story changes, adding sections, options, and paths. This is linked to the central theme of the story--the struggle of lacking emotional language." --Livia J. Elliot...

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