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A Wanderer awakens. A dungeon opens ahead. A quest to explore and survive. An almighty Dungeon Lord of dungeon-twisting wrath. A path predefined by the League and the Nobleblaze lineage. A waltz of questions on the Wanderer's mind—What do I want? What do I seek? What is my path? A chance to defy the Dungeon Lord. This is a philosophical slow-burn dungeon-crawler, discussing the discovery of one's purpose.
This story is presented like a continuous, non-stop single chapter due to plot reasons; take breaks whenever you need it.
Some of the best and most confusing mechanics you've ever played by Max Fog
I'm looking for games with super weird or confusing mechanics, but actually are really good games. For example, I found the clock mechanic in Finding Martin really confusing, but I really like it.
Narrator as a Separate Character by jaclynhyde
Games where the narrator is a distinct character from the PC whose actions you're controlling.