I am a returning player to IF (which I loved 30 years ago) having recently discovered the fantastic Frotz for the iPad. Looking at some of the old games again has really blown me away. I don't enjoy drawing maps but I love reading good fiction, what can you recommend that doesn't involve mapping or extremely complicated puzzles but still gives a great interactive experience and doesn't take weeks to finish. Thanks Andy
View Comments (9) - Add a comment
Rameses, by Stephen Bond 3 votes "Darker and more..." [+] ... (No comment) [+] ... (No comment) [+] ... AndyC says: Interesting, I was waiting for the opportunity to make some choices or to face some sort of dilemma. It never came, and for a while I felt frustrated and vaguely annoyed. Then I began to understood that we were supposed to feel as trapped as Alex himself who was paralysed by his own fears. ![]() | |
Violet, by Jeremy Freese 3 votes "Quick, fun play" [+] ... (No comment) [+] ... (No comment) [+] ... AndyC says: It gives a real sense of urgency, Once you complete the first part of the puzzle you kind of understand the patten and the play though is quite quick. Saying that I still had to look at the hints a couple of times, I knew what to do but couldn't get it into words. My own inexperience with IF I suspect. ![]() | |
Alabaster, by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, Ziv Wities 3 votes "A creepy..." [+] ... "Since you liked..." [+] ... (No comment) [+] ... ![]() | |
The Fire Tower, by Jacqueline A. Lott 3 votes "Though this is..." [+] ... "Straightforward..." [+] ... (No comment) [+] ... ![]() | |
Aisle, by Sam Barlow 3 votes "One-move game with a lot of depth" [+] ... "Fits all four criteria" [+] ... (No comment) [+] ... AndyC says: It was an interesting concept; some funny, but a lot of sad outcomes/ flashbacks. It took a while for me to find the truth behind the sadness, but then talking about it gave a satisfactory ending to the story for me. A nice IF suggestion, thank you. ![]() | |
Lost Pig, by Admiral Jota 3 votes "The ultimate IF for beginners" [+] ... "Funny, no-mazes,..." [+] ... (No comment) [+] ... AndyC says: It was definitely well made and a great beginners game, I couldn't fault it, no mazes and it was easy to remember all the locations. Puzzles were quite easy and logical, but the answers didn't jump out at me straight away and I had to think hard sometimes. The time it took to complete (for me about 2 or 3 hours) was perfect. The only downside was the content wasn't really very engaging for me, it was amusing, but I prefer things a little more grown up. Thanks for the suggestion. ![]() | |
9:05, by Adam Cadre 3 votes "An easy,..." [+] ... (No comment) [+] ... (No comment) [+] ... AndyC says: I loved it, the ending was a surprise and had me smiling. I went straight back and played it again. ![]() | |
Love, Hate and the Mysterious Ocean Tower, by C.E.J. Pacian 2 votes "A funny and poignant game with a very awkward title" [+] ... "Very brief and..." [+] ... AndyC says: Quite an interesting short steampunk tale, perhaps a bit too short. I'd like to read more of this genre. ![]() | |
Galatea, by Emily Short 2 votes "Brief conversation-centered work" [+] ... (No comment) [+] ... AndyC says: I enjoyed it, and have played it though a couple of times. It took me a while to get started the first time and to think of what questions to ask. I was left wondering what other responses there might have been. The conversation felt quite real and a bit spooky at times. I wasn't expecting anything like this from IF. ![]() | |
The Ebb and Flow of the Tide, by Peter Nepstad 2 votes "Dreamlike and strange." [+] ... (No comment) [+] ... ![]() | |
All Roads, by Jon Ingold 1 vote (No comment) [+] ... ![]() | |
Pick Up the Phone Booth and Aisle, by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, Liza Daly, John Cater, Ola Sverre Bauge, J. Robinson Wheeler, Jon Blask, Dan Schmidt, Stephen Granade, Rob Noyes, and Emily Short 1 vote "Once you enjoy..." [+] ... ![]() | |
Lady Thalia and the Seraskier Sapphires, by E. Joyce and N. Cormier 1 vote (No comment) [+] ... ![]() | |
Whom The Telling Changed, by Aaron A. Reed 1 vote "A game about stories, war, and peace" [+] ... ![]() | |
Out, by Viktor Sobol 1 vote "Only one way to go" [+] ... ![]() | |
Grimnoir, by ProP 1 vote (No comment) [+] ... ![]() | |
Shade, by Andrew Plotkin 1 vote "A game with a..." [+] ... ![]() | |
Everybody Dies, by Jim Munroe 1 vote "A few simple..." [+] ... ![]() | |
Exhibition, by Ian Finley 1 vote "An examination of a dead man's artwork from 4 different viewpoints" [+] ... ![]() | |
16 Ways to Kill a Vampire at McDonalds, by Abigail Corfman 1 vote (No comment) [+] ... ![]() | |
Pale Blue Light, by Kazuki Mishima 1 vote "Parts of this..." [+] ... ![]() | |
Walker & Silhouette, by C.E.J. Pacian 1 vote "Several of..." [+] ... ![]() | |
Fair, by Hanon Ondricek 1 vote (No comment) [+] ... ![]() | |
Toby's Nose, by Chandler Groover 1 vote (No comment) [+] ... ![]() | |
What Fuwa Bansaku Found, by Chandler Groover 1 vote (No comment) [+] ... ![]() | |