mjhayes's Played Games

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Pick Up The Phone Booth And Die, by Rob Noyes
Average member rating: (114 ratings)
A very short game. Whatever you do, do not pick up the phone booth; well, you can guess from the title what happens if you do. [--blurb from The Z-Files Catalogue]
Pick Up the Phone Booth and Dye, by Eric Schmidt
Average member rating: (8 ratings)

Planetfall, by Steve Meretzky
Average member rating: (121 ratings)

"Join the Patrol, and see the Galaxy!" You took the poster's advice, bait and all, and marched right over to the recruitment station near your home on the backwater planet of Gallium. Images of exotic...

Portal, by Rob Swigart, Brad Fregger
mjhayes's rating:
Average member rating: (2 ratings)

Where are all the humans? Upon returning from your 100 year voyage in the milky way, you find earth empty and abandoned. Between the decaying remnants of civilization, you discover a terminal for Worldnet,...

Ralph, by Miron Schmidt
Average member rating: (16 ratings)

In this short excourse you play a dog. It doesn't matter what race, though it's probably a male dog (hence the name 'Ralph'). What matters is that you know you have buried a bone last year, which you now...

The Resident, by Mike DeSanto and Johannes Steingraeber
mjhayes's rating:
Average member rating: (1 rating)

This is a port of a REXX-Adventure, copying the menu-based OS/2 user interface. After being assaulted and cut in half, you are kept alive on the WEB by a person called Ringer. He offers you a deal: you...
Robot Finds Kitten, by David Griffith, Leonard Richardson
mjhayes's rating:
Average member rating: (15 ratings)
In this game, you are Robot ( # ). Your job is to find Kitten. This task is complicated by the existance of various things which are not Kitten. Robot must touch items to determine if they are Kitten or not....
Robots - Another abuse of the Z-machine, by Torbjörn Andersson
mjhayes's rating:
Average member rating: (3 ratings)
A Z-machine version of the old "Daleks" game (also known as "Zombies"). Lack of hints make this game a very hard one to play. [--blurb from The Z-Files Catalogue]
SameGame, by Kevin Bracey
mjhayes's rating:
Average member rating: (5 ratings)
Use cursor keys or the mouse to select a ball. Remove that ball and its matching neighbours by pressing Enter. Balls can only be removed if two or more neighbours match. The more balls that are removed each...

Shogun, by James Clavell, Dave Lebling
Average member rating: (17 ratings)

Experience the sweeping drama and power of James Clavell's Shogun. The year is 1600. You are John Blackthorne, Pilot-Major of a privateering merchant ship and the first Englishman to set foot on Japanese...

Space InvaderZ, by L. Ross Raszewski
Average member rating: (1 rating)

A z-code implementation of the classic arcade game Space Invaders. [--blurb from The Z-Files Catalogue]
Stiffy Makane: Mystery Science Theater 3000, by Anonymous
Average member rating: (16 ratings)
"A MiSTing of one of the worst IF games ever, your mission as Stiffy Makane is to... umm... (among others) "do" Public Pussy Pamela." [--blurb from The Z-Files Catalogue]
Sunset Over Savannah, by Ivan Cockrum
Average member rating: (57 ratings)
In this game, you play as an office worker on vacation on a beach in Savannah. This is your last day of a very blissful vacation, and you realize you really really hate your job. You could quit, but should...

Tapestry, by Daniel Ravipinto
Average member rating: (44 ratings)

You were born; you lived; you died. Not everyone gets a second chance to go back and change crucial decisions. You have been granted one and must go back to critical moral dilemmas; but do you change the...

Tass Times in Tonetown, by Michael Berlyn and Muffy Berlyn
mjhayes's rating:
Average member rating: (13 ratings)

Tonetown! It's a totally radical dimension where the top tune is Tass by the Daglets, the top Gear is Troppo-Wear, and the UltraTouch haircut is a DieCut by Chaz. What are you doing there? Simple. Your...

Theatre, by Brendon Wyber
Average member rating: (89 ratings)

Your job as a real estate agent brings you into contact with many old buildings, but none are quite like the old theatre that has stood deserted for almost thirty years. After visiting it with some...
Time: All Things Come to an End, by Andy Phillips
Average member rating: (7 ratings)
After many years developing a time travel machine, the company has decided to close the project down. If only you could get the machine to work, you would be able to make a leap into the future to prove its...

Tree and Star, by Paul Lee
mjhayes's rating:
Average member rating: (5 ratings)

A Week in the Life, by Neil James Brown
Average member rating: (3 ratings)

A game that simulates a week in life, based on the author's personal experiences. [--blurb from The Z-Files Catalogue]

Wishbringer, by Brian Moriarty
Average member rating: (111 ratings)

It's an ordinary day in your ordinary little town, and you've been performing your ordinary mail clerk's duties in an altogether ordinary way. But there's something quite extraordinary in today's mail. It's...

ZassBall, by L. Ross Raszewski
Average member rating: (1 rating)

A port of an age-old Commodore 64 game in which you have to build walls though a playfield without being hit by a target in the process. Mail the author with comments to receive a cheat code. [--blurb from...
Zombies, by ANONYMOUS
mjhayes's rating:
Average member rating: (5 ratings)
PLAY.

Zork Zero: The Revenge of Megaboz, by Steve Meretzky
mjhayes's rating:
Average member rating: (61 ratings)

The Great Underground Empire is in its heyday. Upscale condos crowd the massive caverns. Subterranean highways stretch from Aragain to the Fublio Valley. And no adventurer has yet set foot in the open field...

Zork: A Troll's-Eye View, by Dylan O'Donnell
Average member rating: (26 ratings)

Have you ever wondered how the life of a guard troll is? Find out in this game! [--blurb from The Z-Files Catalogue]

Zork: The Cavern of Doom, by Steve Meretzky and Manfred Pfeiffer
Average member rating: (6 ratings)

The gamebook was initially published by Tor Books in September 1983 in the US (later by Puffin in the UK) as the third in a Zork gamebook series, part of the fledgling "What-Do-I-Do-Now" gamebooks line. It...


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