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Yet another variant on Pick Up the Phone Booth and Die. Extremely short, one room, and easy.
-- David Welbourn
Well, the game is quite accurately done. That is, it gives sufficient answers to player actions, without visible holes in implementation, or missing descriptions. But the wild psychedelic charm of "Pick Up the Phone Booth and Die" is not there!
-- Stas Starkov
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The game is cute, and it's a little bit more complex of a puzzle than the original (BOOTH). You'll probably want to play BOOTH first, because without playing it, you probably won't get this joke, which is kind of a shame. If only all the BOOTH parodies could be combined together into one big game, with all the variants, so they could be reviewed together.
As a joke, this works. It's easy and there isn't too much to do. The only thing that doesn't work is the assumption that you have played the first. Seeing them both in IFDB, one might not know which came first, and which is the joke and which is the parody of the joke.
If you're a fan of the BOOTH game, or the other parodies of it, you'll like this. If not, move on.
The original, venerable Pick Up The Phone Booth And Die has inspired quite a few parodies. Among them, Pick Up the Phone Booth and Dye is notable for the cleverness of its premise, but its execution is not all that it could be.
The premise is a winner: taking a game that was already a joke, and adding a new layer of humor by reinventing it around a pun. The implementation surpasses that of the original, in that most of what is described can actually be interacted with in several sensible ways, although it still leaves much to be desired (e.g. the protagonist has a default description, the dye's odor is not described, etc.).
But I feel that this game doesn't have all the heart of the original. Players of Pick Up The Phone Booth And Die will recall that it evoked a world with a certain personality. Perhaps a thin and Nyquil-soaked personality, but a personality nonetheless. The small New England town's once-proud, graffiti-covered phone booth, stubbornly resisting the player despite its best days clearly being behind it, made for a compelling antagonist. But Pick Up the Phone Booth and Dye, unfortunately, does not share this level of characterization. Here, we are presented with a bland, ordinary phone booth in an utterly unremarkable location. In the original, we were given an adversarial relationship between the protagonist and the booth; here, we are given basically no insight into the protagonist's motives.
For these reasons, I feel that this game suffers from a palpable lack of emotional gravity. It didn't resonate with me in spite of its clever premise.
This is version 2 of this page, edited by Edward Lacey on 23 August 2013 at 2:43am. - View Update History - Edit This Page - Add a News Item