For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

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by Kevin Bracey

Non-IF game

(based on 4 ratings)
4 member reviews

About the Story

Use cursor keys or the mouse to select a ball. Remove that ball and its matching neighbours by pressing Enter. Balls can only be removed if two or more neighbours match. The more balls that are removed each turn, the higher the score.
SameGame is an extreme stress test of your interpreter's Standard compliance; it uses file access, the mouse, font 3, colour, the Unicode extension table and print_unicode, together with the rare opcodes print_table and log_shift, just to check your interpreter author is awake.
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: 1
License: Freeware
Development System: Inform 6
Baf's Guide ID: 455
IFID: ZCODE-1-980731-7335
TUID: ph0y9c8b9ugvxdrv

Editorial Reviews

Baf's Guide

Another non-IF game ported to the Z-machine. This one is something like Tetris Attack, or the Japanese Sailormoon games on the Super Nintendo; you are presented with a screen of randomly sorted colored balls. You choose a ball, and it and all balls of the same color connected to it vanish; the more that go at once, the higher your score.

This is a fun diversion, but it's not IF and it apparently won't work with all interpreters. For once, though, the game itself seems like it could be worked into a legitimate puzzle, and that alone makes it more interesting than most Z-machine abuses.

-- R. Serena Wakefield

It sounds a simple idea and it is, but in practice there is quite a bit of strategy involved, as you have to join up stranded blocks so they can be removed.

That's all there is to it, a simple but challenging game to play when the mood takes you. It's only 7K long as well.
-- John Ferris
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Number of Reviews: 2
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1 of 1 people found the following review helpful:
An excellent example of z-abuse, September 18, 2015
by mjhayes (Niagara Falls, NY)

This "abuse" title uses colored text, a mouse interface, and high score saving. The only thing missing is timer routines, since it's a turn-based solitaire game. If anything, it's a diagnostic tool to see what your interpreter can handle.

The game itself takes about two minutes to play, putting it into the "coffee break" genre with high pick-up-and-play value - and with high score retention, it has high arcade replay value. My par is 3,000 points. I had exceeded 4,000 points once.

4 of 9 people found the following review helpful:
Rather Fun Lo-Res Arcade Game, November 6, 2007
by AmberShards (The Gothic South)

No, it's not IF. On one hand, this should receive zero stars. On the other hand, it does use the Z-machine. What is it, besides a game with a lackluster name? It's one of those "make the colored objects touch to get points" game, where the more balls of the same color that touch, the higher your score. It comes with a hall of fame with some scores already filled in. It's not timed, but you only play one screenful. There are no bonus rounds. It's a simple, straight-ahead, entertaining arcade game. It deserves some kudos for using the Z-machine to do it, and succeeds at what it set out to do. With that said, there are far better examples of this particular arcade genre.

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SameGame appears in the following Recommended Lists:

Abuses of the IF engine by mjhayes
Although various interpreters were written to facilitate play and creation of interactive stories, it should be obvious that some people would find ways to write computer games using the various aspects of the interpreters.

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These are games which are entertaining but not enduring. Play them to enjoy a spot of diversion.


This is version 3 of this page, edited by Edward Lacey on 6 April 2013 at 7:07am. - View Update History - Edit This Page - Add a News Item