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About the Story
This is a port of a REXX-Adventure, copying the menu-based OS/2 user interface. After being assaulted and cut in half, you are kept alive on the WEB by a person called Ringer. He offers you a deal: you perform some tasks for him, and he will fit your body with cybernetics. You need to gain entry to GMSC if you ever want your body back...
I really did feel that I was exploring a virtual reality, with programs and web sites/bulletin boards given actual physical forms. There is a security program in the guise of a robot in one location and an amusing incident outside the "Shareware Shack." Puzzles are straightforward and logical and seem similar in scope to Prospect, perhaps this is due to the Rexx original having a certain style of play. On the other hand, the puzzles are not really original (few are) but old favourites given a new lick of paint.
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A menu-driven prompt replaces the traditional parser, but to good results, September 17, 2015
This was ported to IF from an earlier computer game, using a menu system to input user commands. The menu resides in the Status window of the game, and there is an option to change the number of rows for the Status window. The game guesses, based on the interpreter you are using, the maximum number of rows you can set it to. This worked out great when I was using xzip, which displayed the Status window in a separate window.
As for the actual story, it's pretty good for its genre, which is cybernetics. You play as a hacker who was recently assassinated. Your consciousness remains alive in cyberspace, but with your body being in a comatose state, that means you can't disconnect from the "Net" or else. Luckily, you received an e-mail from somebody who is willing to give you new life in a cybernetic body in exchange for your services.
The game had one minor bug which caused me to get stuck at one point, but with the game having only a moderately-sized map and a limited choice of commands, I never was stuck for too long to lose interest in the story before I finished. If your interpreter can support this game, it's worth a try.
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Multiple Choice by mjhayes
IF pieces that use a "multiple choice" interface rather than a full parser. Might be as interactive as a Choose Your Own Adventure book, but can be thought-provoking all the same.
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This is version 3 of this page, edited by Edward Lacey on 18 March 2013 at 3:09pm. - View Update History - Edit This Page - Add a News Item