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promoted.z5
Inform port
Requires a Z-Code interpreter. Visit IFWiki for download links.
promoted.rad
original Rexx-Adventure competition entry
This game requires an interpreter program - refer to the game's documentation for details.
1req.txt
Readme for original competition entry

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Promoted

by Mike DeSanto and Johannes Steingraeber

Satire, Science Fiction
1996

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About the Story

This is a port of a REXX-Adventure, copying the menu-based OS/2 user interface. Oh no! You've been promoted! Now what can you do to ever get your phone working without violating any of the corporation's strict rules?
[--blurb from The Z-Files Catalogue]


Game Details

Editorial Reviews

Baf's Guide


Originally released for Rexx-Adventure, now ported to Inform, this isn't a bad game. It doesn't really have a parser at all--instead, it relies on menus in a way reminiscent of Infocom's Journey, though you generally have a lot more options at any given moment than you had with Journey. You're making your way through the hazardous corridors of your office in order to get promoted; the game has an entertainingly zany approach to the various warring office factions and their various customs. Difficult in spots, even with the menus, but also rather entertaining. Entered in the 1996 competition, but didn't get enough votes to place (presumably because it was only released for the OS/2).

-- Duncan Stevens

SPAG
The biggest plus is that the setting is not just a bunch of inside jokes based solely on DeSanto's place of employment. Anyone who's worked in a maze of twisty little cubicles (all alike) will be able to relate to the situations presented here. DeSanto's take on corporate culture is amusing and well thought out, and he has a good grasp of what REALLY goes on in an office [...] On the other hand, some of the puzzles could be improved. There's lots of death without warning, a bit too much in a game without "UNDO," and some very text-adventurish situations.
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SynTax
Leaving your cubical is easy but leaving it without being fired had me confused until I began to play with the objects in the cubical. This counts as a "sudden-death" location as there is no warning that leaving will end the game. This was one of the two difficult puzzles that I found, the second I had to use the built in hint system for. In general, the puzzles are fairly straightforward and experienced players will solve the game in perhaps an hour.
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Promoted on IFDB

Polls

The following polls include votes for Promoted:

ZCode games with non-standard status lines by Dannii
I'm interested in finding ZCode (primarily those written in Inform, though Infocom games could be ok too) which have a non-standard status line. Whether it's with colours, maps, arrows, or more! With such a list I can investigate what...




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