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A menu-driven prompt replaces the traditional parser, but to good results, September 17, 2015
by mjhayes (Somewhere east of Garinham)
This was ported to IF from an earlier computer game, using a menu system to input user commands. The menu resides in the Status window of the game, and there is an option to change the number of rows for the Status window. The game guesses, based on the interpreter you are using, the maximum number of rows you can set it to. This worked out great when I was using xzip, which displayed the Status window in a separate window.
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