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by L. Ross Raszewski

Non-IF game

(based on 1 rating)
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About the Story

A port of an age-old Commodore 64 game in which you have to build walls though a playfield without being hit by a target in the process. Mail the author with comments to receive a cheat code.
[--blurb from The Z-Files Catalogue]

Game Details

Editorial Reviews

Baf's Guide

Yet another arcade game in Z-code, the least promising environment for arcade games ever developed. The author says it's based on Jezzball, which seems to be a variant on the old coin-op game Qix.

-- Carl Muckenhoupt

After looking at several of this type of program (SpaceInvaderz, SameGame and others), I have arrived at the conclusion that Inform isn't that good at games where quick movement is required. ZassBall is a nice demonstration of programming ability, but that is as far as it goes.
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ZassBall on IFDB

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ZassBall appears in the following Recommended Lists:

Abuses of the IF engine by mjhayes
Although various interpreters were written to facilitate play and creation of interactive stories, it should be obvious that some people would find ways to write computer games using the various aspects of the interpreters.

This is version 3 of this page, edited by Edward Lacey on 20 March 2013 at 4:48pm. - View Update History - Edit This Page - Add a News Item - Delete This Page