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About the Story
The gamebook was initially published by Tor Books in September 1983 in the US (later by Puffin in the UK) as the third in a Zork gamebook series, part of the fledgling "What-Do-I-Do-Now" gamebooks line. It was converted wholesale into a Z-code port in 2003 by Manfred Pfeiffer.
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Yes, port. This was one of the Zork Choose-Your-Own-Adventure Books.
Maybe it ruined it for me, because I had the actual book over a decade ago, and playing this reminded me of the book. What was nice is that it was actually made into an IF, where you can put in commands on your own. However, it doesn't add a great deal to the interactivity of the game, since it's really only direction commands until your next choose your own adventure choice.
|Beyond Zork, by Brian Moriarty|
Average member rating: (48 ratings)
Dread times have befallen the Kingdom of Quendor. The wizards have mysteriously disappeared. The Enchanter's Guild Hall lies in ruins. Villages are abandoned, drunken men mutter strange tales, and vicious monsters haunt the streets and...
|Sherlock: The Riddle of the Crown Jewels, by Bob Bates|
Average member rating: (20 ratings)
Moriarty has set a deadly trap for Sherlock Holmes. And only you can stop him... Travel back in time to Victorian London, where the city is bustling with preparations for Her Majesty's Golden Jubilee. Crowds of sightseers and souvenir...
|Stationfall, by Steve Meretzky|
Average member rating: (45 ratings)
What a trotting krip! Since your incredible heroics in Planetfall, where you risked life and limb to save the planet Resida, things have hardly changed at all. Sure, you were promoted to Lieutenant First Class, but this only meant that...