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About the Story
Experience the sweeping drama and power of James Clavell's Shogun.
The game itself is extremely linear. If this really turns you off, you won't like the game. You go through a number of "episodes" or scenes, very closely based on the book. Honestly, I don't think I could have won the game if I had not read the original novel (or used the built-in hints extensively.)
-- Preston Landers
Your point total is the only thing that carries over to the next chapter; the items in your inventory are pre-determined. Admittedly, this is probably the only way to adapt such a novel to game form, but the effect is still not entirely satisfactory. Many text games end up being all puzzles and no story. Shogun is exactly the opposite. Too often the story just seems to go on around you while you get meaningless points for smiling, nodding, or bowing at the right times. [...] Shogun is a very good game to read, though a bit less satisfying to play. Overall though, a fine effort.
-- Graeme Cree
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This is version 7 of this page, edited by Tristano on 21 April 2019 at 5:26am. - View Update History - Edit This Page - Add a News Item