Games with complex conversations - an IFDB Poll

by OverThinking
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I'm looking for games with complex NPCs who are able to have in-depth conversations, especially if conversation options change based on other events in the game. The Ur-example is, of course, Galatea, but I'd also like to see games where conversation is just one of MANY components/mechanics. Parser games preferred, but I certainly won't turn away interesting choice-based suggestions.

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Alabaster, by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, Ziv Wities
2 votes
"Also by Emily..." [+]... (No comment) [+]...

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Violet, by Jeremy Freese
1 vote
"Not sure if this..." [+]...

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Blighted Isle, by Eric Eve
1 vote
"Many, many topics to be explored aside from the suggested ones." [+]...

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Lady Thalia and the Seraskier Sapphires, by E. Joyce and N. Cormier
1 vote
"A really fun..." [+]...

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Blue Lacuna, by Aaron A. Reed
1 vote
"One character is..." [+]...

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Cost of Living, by Dorian Passer, Robert Sheckley
1 vote
"Uses metaleptic conversational interstitials." [+]...

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Pytho's Mask, by Emily Short
1 vote
"Detective mystery in a fantasy swashbuckling adventure" [+]...

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Best of Three, by Emily Short
1 vote
"The whole game is..." [+]...

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Shogun, by James Clavell, Dave Lebling
1 vote
""Complex social interactions" was my first impression" [+]...

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