Ratings and Reviews by RadioactiveCrow

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Out, by Viktor Sobol
4 of 4 people found the following review helpful:
I wanted to like this game, September 30, 2020*
by RadioactiveCrow (Irving, TX)
Related reviews: Less than 15 minutes

I really wanted to like this game. The other reviews were so glowing that I thought I'd just missed something, but after a couple playthroughs I just think it doesn't click with me.

My problems with are that it really isn't a game, or a story, or interactive. It can be "solved" by (Spoiler - click to show) typing the key verb once and then typing "g" over and over again . There really isn't a story per se either. And while you can do a few things other than following the main path, you can't do much and it generally isn't rewarding. It is almost more a mediation on an idea that IF.

I did, however, very much appreciate the author's dedication to getting the names of the last several "rooms" right and in the correct sequence rather than calling them something more generic.

* This review was last edited on October 1, 2020
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9:05, by Adam Cadre
4 of 4 people found the following review helpful:
Fun little game to get you acclimated to IF, September 29, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: About 15 minutes

This game only takes 10-15 to playthrough once, and I recommend you play through it multiple times. It is useful in getting a new player acclimated to the mechanics of IF, including the frustrating parts like being told you can't do something because of a minor detail you forgot (Spoiler - click to show) like having to specify to take your watch off before getting in the shower.

My first playthrough was over unexpectedly and anticlimactically, but I got to have some fun on subsequent playthroughs. After playing it by yourself a couple times I recommend reading a walkthrough to learn all its secrets. This will help give you an idea of what to look for in future parser-based IF games you might play.

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Counterfeit Monkey, by Emily Short
7 of 7 people found the following review helpful:
A truly amazing feat in modern IF, August 14, 2020*
by RadioactiveCrow (Irving, TX)
Related reviews: 8-10 hours

First, let me begin by saying that this has to be the pinnacle of IF programming. This game is large and deep, and amazingly robust with its responses to player input. I can't even imagine how much time Emily Short put into writing and testing it. Bravo!

As far as the user experience is concerned, this is a great game. It has a well-built environment/world, with backstory for both the setting and the characters. The characters aren't particularly deep, but much more fleshed out than your typical IF game, complete with memories that pop up to reveal more about you (the player character) and the NPCs.

The map is quite large and mostly revealed from the beginning of the game (I highly recommend playing with the built-in map on), but you aren't overwhelmed with possibilities. As you complete the main tasks in an area and clear roadblocks to advance to a new area, you rarely (if ever) have to go back to get an object that you didn't know was important the first time you came across it. I loved that, it both made the puzzles easier to wrap your head around and gave me a real sense of progress as you moved around the map.

The puzzles are revolutionary, using a mechanic that I don't think had been explored before (or since?) this game. It is a nice change of pace from the more mechanical or character-stimulus puzzles of other games. The only downside was that because the puzzles were all word/letter based, it got to be a bit repetitive and a few times a little too easy as it was obvious what you needed to progress and you just had to find an object one letter off from your solution.

I enjoyed this game a lot and appreciate it even more. A must play for any IF enthusiast.

* This review was last edited on October 8, 2020
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Deadline, by Marc Blank
3 of 3 people found the following review helpful:
Fun, groundbreaking game (but you will need a few hints), August 14, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: 10+ hours

I had heard and read about this game a lot before I played it, so I was expecting the worst as far as unfair puzzles go. In the end I thought that with a few notable exceptions, the game wasn't that hard, though I say that having played Zork and accepted my fate that any Infocom game would likely take a dozen playthroughs before you got close to beating it.

I loved the NPCs and their interactions with you and the environment. I loved that you couldn't just guess the right person as the murderer, that you had to gather evidence as well or you couldn't reach the ultimate ending. This game is ground breaking in introducing mysteries as an IF genre, and for a maiden voyage I think I did a pretty good job. You will need a few hints, but I think you will enjoy it.

(Spoiler - click to show)
It probably goes without saying, but digging around the holes in the rose garden for evidence, and the timing of catching George with an open safe in the hidden closet are the two puzzles that it would have been extremely difficult to solve without hints. Additionally, I think the final collection of evidence you obtain to "win" the game is a little thin when judged by the standards of modern murder mysteries.

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Ballyhoo, by Jeff O'Neill
5 of 5 people found the following review helpful:
Didn't enjoy it, August 14, 2020*
by RadioactiveCrow (Irving, TX)
Related reviews: 10+ hours

I'm surprised this has gotten the good reviews that it has. I didn't enjoy this one at all. In fairness to the game I think that I'm still a little rusty on thinking (and using verbs) the way Infocom thought when designing these games. However, I managed to get through most of Zork and Deadline alright. In those games I think I figured out 80% of the puzzles without hints, but with Ballyhoo I think I only got 20% without hints. Even finishing it with a walkthrough as I did, I still don't understand some of what was going on or how I would have ever figured it out on my own. The ending in particular is crazy.

So having to use a walkthrough for 80% of the game is a big strike against it, but even beyond that I didn't care much for the story or characters. Most of the characters are unlikable and the story feels thin. I think I finished the last 30% of the game by strictly following a walkthrough because I just wanted it to be over.

Oh well, they can't all be winners.

ADDENDUM: I bumped up my rating on this one star after listening to the Eaten By A Grue podcast episode about the game. I wrote the above review right after finishing the game and while I still hold to it, I think my frustration at the ending in particular made me forget about all the humor earlier in the game. This game is legitimately funny at points, in ways that not many pieces of IF are, and so I think that is worth an extra star.

* This review was last edited on September 29, 2020
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I-0, by Anonymous
5 of 5 people found the following review helpful:
Interesting, but frustrating game, June 27, 2019
by RadioactiveCrow (Irving, TX)
Related reviews: About 1 hour

After all I'd heard about this game it ended up not being anything like I was expecting. It is true that you play a 17-year-old girl who can take her clothes off any time she wants, but that doesn't affect game play nearly as much as I expected. In fact, if you completely ignored this option (which I would recommend on your first several playthroughs) then the game hardly plays any differently and only a few of the branches are closed off to you.

This game isn't really a story-based game (there's almost no plot arch) and it isn't really a puzzle game (unless trying to figure out how to accomplish certain task with the parser is considered a puzzle). It is just a trying-a-bunch-of-stuff game, but that can be fun too.

I did have a few frustrations with it, however:
(Spoiler - click to show)
I think the parser's response to certain phrases could have been more robust. There were at least two instances when I typed something (for example: "get out from under car") and the game responded by telling me I had to do what I had just asked to do first (the response was literally "You have to get out from under the car first"). Also, I asked the server to use the phone, got a reply of "sure, whatever" but then couldn't use a phone.

I also hated how much waiting the game required at certain points. Typing "wait" over and over again doesn't make for fun game play.


Overall, fun for 3-4 playthroughs (each only takes 15 minutes or so) to try to figure out how to get home, but not much depth past that.

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En Garde, by Jack Welch
3 of 3 people found the following review helpful:
Funny story with clever interface, November 9, 2018
by RadioactiveCrow (Irving, TX)
Related reviews: 15-30 minutes

I enjoyed playing through this one. It is mostly story with only a very small amount of puzzle to it. I thought the interface was very clever (you basically play a parser-based game with a limited verb set by clicking on buttons, no keyboard needed), especially how it evolves over the course of the game. Most of the enjoyment comes from the dialogue that continues as you move around the map. There were a few moments I didn't like, such as (Spoiler - click to show) the info dump when you first meet the doctor and the way the game ends so abruptly (at least that's what it felt like to me) . Overall a fun game with a clever interface that only takes 30-45 minutes to play through, but nothing spectacular.

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Haywire, by Peregrine Wade
1 of 1 people found the following review helpful:
Well written, fun story that isn't too deep, November 2, 2018*
by RadioactiveCrow (Irving, TX)
Related reviews: Less than 15 minutes

Good writing and several different branches that make it worth playing through at least three times. However, you are just thrown into the story without much context and the characters aren't very deep. I think the author wanted to have a lot of different branches, but in this case it means that they were all fairly shallow.

* This review was last edited on November 3, 2018
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Photopia, by Adam Cadre
2 of 4 people found the following review helpful:
A must-play for anyone into IF, October 22, 2018*
by RadioactiveCrow (Irving, TX)
Related reviews: 1-2 hours

First off, is this the greatest piece of IF of all time as it was ranked so a few years ago? I don't know about that. Currently I'm only giving it 4 stars (though that may change with another play-through), and since I have at least one other game already rated as 5 stars I guess I don't consider it the best of all time. That said this is a truly great work and something that everyone should play-through at least once. There really aren't any game aspects to it, you are just walking yourself through a story. But the story is so immersive and the way the interactivity is used really draws you in. And there are a few magical moments that just wouldn't have been the same without the interactive part, that wouldn't have felt the same just reading it. It really did open up new possibilities in IF and really lives out its own classic line: "Let's tell a story together."

I'd recommend playing the Glulx version to allow the author's use of color to enhance the story.

* This review was last edited on October 5, 2020
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Earth and Sky, by Paul O'Brian
2 of 2 people found the following review helpful:
Solid beginning effort in a superhero series, October 22, 2018
by RadioactiveCrow (Irving, TX)
Related reviews: 15-30 minutes

Very solid, if short, opening chapter to a series in which you play the sister in a brother and sister superhero team. This game is mostly about introducing the story and getting used to the mechanics. I found it all very easy to grasp despite using some new verbs relating to the super powers that I hadn't used in other games. Looking forward to playing the other games in the series.

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