Forgive me, I didn't realize this game was up on IFDB, so this review is coming quite awhile after I initially played the game (also, I totally stole my review title from The Short Game podcast). That said, I might update it in the future, because even after putting 6 hours into a game where a single playthrough takes less than an hour, I still want to play more!
The time frame is pre-World War II. You play as the aptly named Veronica Villensey, a British starlet on her way via boat to America with her husband, whom she promptly pushes overboard to start the game. The deed is done, but can she get away with it?
Though the game has a fun graphical interface that you use to move around the ship, the primary game mechanic is text-based choices and dialogue trees. There are a number of characters on board that you can interact with, some may suspect you, some you might be able to use to cover up your crime. Who is manipulating who? And even if you can avoid prison, can you also collect on your husband's life insurance, and maybe another prize while you are at it?
The writing is excellent, the characters are colorful, and there are so many paths through the game that even after you achieve the "best" ending, you can play again and again to find other, quicker, or more interesting ways to victory. The NPCs have their own goals and move around on their own, and time is ticking while you are playing, so if you want to beat someone to a certain location, make sure that you don't dilly-dally. The game also features as fast forward function, so if you want to get back to a point later in the day to try something different, you don't have to go through each step to get there at normal speed. The game will remember the choices that you made on the last playthrough and let you get through them fast.
All around wonderful game from some of the true masters of the genre. Easily one of my favorites of all time.