Reviews by RadioactiveCrow

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1-6 of 6


Grooverland, by Mathbrush

5 of 5 people found the following review helpful:
Quintessential medium-length puzzle game, with Groover homages a nice sideshow, August 11, 2023
by RadioactiveCrow (Irving, TX)
Related reviews: 2-3 hours

I have a vague recollection of a Twitter conversation with the esteemed Mathbrush about a year ago regarding this game that was still a work in progress at the time. I don't remember if I was talking to him about it or merely observing a thread he had going with someone else, but what I do remember (which doesn't necessarily make it true) is that he said he was working on a game that combined all of the most popular elements from IFComp winners of years past. That he was making the uber-IFComp game, designed specifically to win the competition in 2021. I'm not sure what happened along the way, but more vague memories of tweet snippets have led me to believe that IFComp needed his help, perhaps behind the scenes, but definitely as the preeminent reviewer and judge of interactive fiction, so he selflessly entered his game in the less prestigious (though still awesome) ParserComp 2021. And it won, defeating a game by another titan of IF, Robin Johnson, along the way. I don't know if it would have won IFComp 2021 (the list of games isn't out yet), but it would have had a great chance.

This is a really good game.

You play the part of Lily, a little girl on her birthday at the eponymous theme park, tasked with gathering five key items from throughout the park in order to enter the castle at the far end of the park and become queen for a day. But all is not as it seems. Strange things are happening in the park, and the longer the day goes the weirder things get.

The game is heavy on puzzles and atmosphere, light on story, but that's just fine. The puzzles are some of the best I've encountered and range from easy and obvious to tricky and hard. I liked the spectrum of puzzle difficulties as well as the variety of types. There are a few find-the-missing-item puzzles that we've all seen a million times, but there were also some truly unique geographic and mechanical puzzles, one of which I will likely nominate for a XYZZY award (see spoilers below). With one exception I thought puzzles were pretty easy to wrap your head around, even if they took a little while to solve, and the clues were ample.

The world is very modest in size and the map laid out very simply, which is great as it makes sure that navigation isn't a frustration. I did draw a small map for one of the puzzles, but moving around the park from attraction to attraction was easy and set in memory pretty quickly. Every location and just about every item was important, with some dependent on others in order to progress, so that if you got stuck somewhere you could just explore and examine some more, or in other areas and usually find something to help you out. There is also an in-game hints system. I didn't have to use it at all (first time in while that has been the case), but I tested it out after I finished the game and the hints for the hardest puzzle are good and dole out the information Invisiclues-style so you get just the push you need.

Overall the writing wasn't anything to write home about, but it usually isn't something that I look for in parser games. However, there were a couple places that had some great writing, one atmospheric (to me reminiscent of the Land of the Dead puzzle from Zork) and one just crazy weird in true Groover fashion. The story is thin, again, pretty normal for puzzle-first parser games, but it is sweet and has a good ending.

Overall, a truly excellent and enjoyable game. This one got close to five stars from me, and I very rarely give those out. (SEE EDIT BELOW)

(Spoiler - click to show)My favorite puzzle was making the Creaky House sing. I think that one should get nominated for best individual puzzle in next year's XYZZY awards.

My least favorite puzzle was the Midnight Laserfight puzzle. The explanation of the mechanics/layout of puzzle went by fast and didn't give me enough to really visualize what was happening. I had to save my game and then restart to go back to the first entrance into that room to get the explanation again and still it took me a while to figure it out. But eventually I did without hints. There were enough clues in the text after you experimented with giving the teams uneven weapons that I knew what my ultimate goal was, and I just missed it a couple times when the hidden room became an option at the controls.


EDIT 08/11/23: With the quadrennial IF Top 50 vote upon us again I'm re-examining many of my old reviews and ratings, much as I did four years ago, to see if anything that I've given 4 stars really deserves that bump up to 5 stars. This one deserves it. It has stuck with me more than most of the other works I've given 4 stars. My mild criticisms of it still stand, but I don't think they should hold it back from being considered one of the 50 greatest IF works of all time (at least in my book, though I still haven't played many of the best loved classics). Over the past 4 years my respect and enjoyment of puzzle-centric games has increased greatly. I still love a good story with deep characters mixed in with my IF, but I really do appreciate games with layers of puzzles in a well-built world just as much too. And this game does that better than almost all (if not all) other games I've played. The puzzles are fun, interesting, and innovative, without being too hard, and that is something I really respect. Add to that the myriad of homages to another IF titan, Chandler Groover, and I think it makes this one a classic that will stand the test of time.

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In the Service of Mrs. Claus, by Mathbrush

1 of 1 people found the following review helpful:
Fun game about mythology and Christmas, October 2, 2021
by RadioactiveCrow (Irving, TX)
Related reviews: 2-3 hours

IFDB helpfully informed me recently that this is the only game that I've rated, but not reviewed. Time to remedy that, though apologies as, even though I've played this game three times, it has been at least a year since my last playthrough and my memory has faded a bit. This will be a shorter review than normal.

In this game you play an elf "In the Service of Mrs. Claus" who runs things at the North Pole (really another dimension populated by gods, dreams and things that go bump in the night), now that Santa himself is dead. You have a wide range of options in selecting your characters appearance and personality, and indeed a pretty wide range of options at almost every junction. I'm not familiar with the general Choice of Games style that much (though I hope to be more in the future), but I actually could have done with less choices. It seemed to me like they were coming at me pretty fast, and that the choices, especially at minor moments, where myriad and long. Thus, of all the words I read in this story perhaps a good 10% were not actually part of the story I chose.

The plot is wide ranging and deals with both magic and tech, with humans and your fellow extra-dimensional beings. There a bit each of mystery, romance, intrigue, combat, along with a heavy dose of magic. The game is very well implemented and even when choosing a wildly divergent path on the second playthrough I could see where the author had both incorporated my changes into pivotal scenes that I'd played through before, as well as providing new whole new scenes to enjoy.

In the end the plot just didn't quite grab me and I didn't feel as attached to the characters as I have in some other CYOA-type stories. It was fun with lots of variety, but didn't feel that deep to me. I hope the author tries his hand at choice-based work again though (he is better known for puzzle-centric parser games which are usually great). I think this game was a solid first effort and I'm eager to see what he comes up with next.

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Flattened London, by Carter Gwertzman

4 of 5 people found the following review helpful:
Maybe come back to this game later, the IFComp 2020 version seems buggy, October 28, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: 2-3 hours

So I think this game had a couple things going against it for me. Primarily, I think the game is still very much not polished. Playing through it there were objects that I feel should have been implemented that weren't, as well as a lot of objects with very similar names so I had trouble getting the game to do what I wanted it to do (like reading this piece of paper instead of that one). Even the walkthrough provided with the IFComp 2020 version I think had an error in it: (Spoiler - click to show)You are supposed to attach a sharp rock (flint) to a device you get to turn it into a lighter, but I never found sharp rock and I can't see the walkthrough telling me where it is either. If any other players out there found it or if I missed it in the walkthrough let me know so I can correct this.

Also, and this might be a bigger deal than I realize, while I've played Fallen London a little I never really got into it the way others did, so it is possible parts of this game are lost on me.

I think this game has a lot of potential, having it play out in two dimensions is a neat idea and that could lead to some clever mechanics, and the atmosphere is interesting. It just needs a little more work.

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The Eleusinian Miseries, by Mike Russo

6 of 6 people found the following review helpful:
One of the funniest parser games I've played, October 15, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: 2-3 hours

"The Eleusinian Miseries" is a puzzle-filled parser-based game set during the annual Eleusinian Mysteries, the initiation rites into the cult of Demeter and Persephone. Most of that last sentence I had to google to make sure I was getting it right, I know very little about Ancient Greek cultural history, and if you are like me then don't let that deter you. Just think of it all as taking place during your final initiation into a fraternity that is very dedicated to authenticity. You play one of the current pledges with only a few tasks left to complete before you can be fully accepted into the group.

The game is a series of puzzles incorporated into a small map played out over several acts. If you aren't familiar with Greek terminology then keep a dictionary handy to look up some words. The game does a pretty good job of kind of cluing you in on what some objects are in modern English, but I still had to look up several and knowing the function of many of the objects is key to solving some of the puzzles. For the most part the puzzles are fun and fair. With a limited number of locations and objects you can usually brute force your way to a lot of the solutions. Most of them just needed a bit of common sense applied, and the parser seemed pretty forgiving with phrasing. That said, there were a few puzzles that I had to look at the walkthrough to get past. After seeing some of the solutions I'm glad I didn't wait longer as I don't think I would have ever figured it out. On a couple of the puzzles though, the way I solved it is not the way listed in the walkthrough, so I think many of the puzzles have multiple solutions.

While many of the puzzles were very enjoyable, it is really the humor that makes this game great. Don't forgot to stop and read the prose in between completing tasks as there are more than just funny lines, but hilarious whole scenes. It is unusual to me to see humor mixed into a parser game this well and at this level. My compliments to the author.

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80 DAYS, by inkle, Meg Jayanth

6 of 6 people found the following review helpful:
One of my favorite video games (of any type) of all time, October 13, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: 2-3 hours

This is a truly amazing game. I didn't think it was possible to create a game so gripping out of these simple mechanics. At the same time it is truly amazing the amount of free will you have in this game, and all the amazing discoveries you can make with it. (I just said "amazing" a lot didn't I? Well, there's a reason for that!)

The basic mechanics of the game are a little bit of resource management underneath a choice-based text adventure. The game includes some very fun and simple graphics to aid in the visualization of the story, without getting in the way of your imagination too much. Also, there is some nice music to accompany you on your journey.

The story is taken from "Around the World in Eighty Days" by Jules Verne, but set in a steampunk/futuristic past. You play the role of Passepartout, the valet to the main character of the novel, Phileas Fogg. However, unlike how I think the novel goes (apologies for never having read it), you as the valet are making all the decisions on this journey, Fogg is just along for the ride and is frequently more trouble than the baggage. Rather than having to fit yourself into the role of Passepartout, think of it instead as you being given a starting set of stats/personality, but after that you are free to mold the character in any number of interesting ways.

The mechanics are simple, you are given a small bit of the story, usually small enough to fit on the screen of a smart phone without needing to scroll, then you get to make a choice. The choices are presented as what the next line of the story or dialogue will be. When you pick one the game smoothly places in line with the previous writing as if it had been there all along and then shows you the result of your choice. It is through these cumulative choices (plus making sure your luggage is full of useful or valuable items and managing your funds) that you plot your journey and move around the map. At every turn there are interesting characters to meet and subplots to discover, some of which will follow you around the globe. The writing is superb and keeps you enthralled longer than I would have thought possible in a game that gives you so much agency. It seems there would have to be some boring branches to the story, but there really aren't and even the few places where I wasn't as in to the story didn't seem to last long before something else intriguing came along. Among the things that you can discover are (Spoiler - click to show)Captain Nemo and the Nautilus, a rocket to take you to the moon, a murder mystery that you can solve and a planet-wide conspiracy by the shadowy Artificer's Guild.

The game is also very replayable. There are eight seeds to the story, with some locations or subplots only showing up in certain seeds, and you rotate through them with every playthrough. Additionally, with so many locations on the map you can always just choose to go a different route from your previous playthroughs to see what other parts of the world have to offer. A single playthrough takes about two hours, give or take how fast of a reader you are and if you encounter any material you've already read before and can skip through quickly (but still, there is always the chance to make a different choice from before and see what happens). I've played through this game at least 20 times and know that I'll be back for more again soon. Give it a try, you won't regret it.

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Alias 'The Magpie', by J. J. Guest

3 of 3 people found the following review helpful:
Very fun and (mostly) fair game in the classic style, October 1, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: 2-3 hours

I very much enjoyed playing this game. It is a parser-based, puzzle-filled game in the classic style of Infocom's "Deadline".

You play a gentleman thief (think Danny Ocean) and master of disguise, on a mission to steal a priceless jewel (and anything else you might find of value along the way). You roam about a two-story manor and the surrounding grounds, trying to find a way to get at the prize, while also having to solve a few minor mysteries along the way.

The size and length of the game are easily digestible. I was navigating without a map an hour into the game and it took me a little over three hours to complete (and I was definitely barking up the wrong tree a couple times). The puzzles were very fair (with one notable exception). I felt like there were plenty of clues to guide you along the way, and also a few red herrings to keep it from being too easy. The game is also very funny, with some off-the-wall characters, hilarious situations and always polished and clever prose.

The game, I think, pays homage to Deadline in a number of fun ways that I found enjoyable, including a (Spoiler - click to show) somewhat hidden room between two bedrooms, balconies that you had to access via ladder, and a curmudgeonly groundskeeper.

For my one problem with the game, I thought there was one puzzle that I never would have solved on my own without the walkthrough. Even the in game hints didn't do enough to get me to the solution. So if you are stuck and you've been over everything twice and you still don't know what to do next, see below for my own Invisiclues to help you get through it. But don't let that scare you, you should definitely play this game!

1)(Spoiler - click to show)
Are you trying to get your hands on the giant cucumber? If not, then I would just recommend examining everything and trying to "get" everything again, because these clues are cucumber-centric.

2)(Spoiler - click to show)
What if I told you there was a way to get the cucumber without finding the key to the padlock?

3)(Spoiler - click to show)
Good, because there is no key to that padlock. So what else can we try? In case of cucumber emergency...

4)(Spoiler - click to show)
...break glass. But wait, if the under-gardener hears us then the jig will be up. How can we break the glass quietly?

5)(Spoiler - click to show)
Maybe if we put something soft over the glass before we break it to muffle the sound. But we haven't been able to procure anything soft for the job, so what else do we have? Maybe the newspaper?

6)(Spoiler - click to show)
Okay, but plain newspaper won't really muffle it at all. What if the newspaper were wet?

7)(Spoiler - click to show)
If you are an American like me, you probably have no idea what treacle is. Apparently you can eat it, but mainly, if you put newspaper in it then it will turn the newspaper into a silencer for your clandestine glass breaking operations. Give it a try and good luck with the rest of the game!

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