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One of my favorite video games (of any type) of all time, October 13, 2020
This is a truly amazing game. I didn't think it was possible to create a game so gripping out of these simple mechanics. At the same time it is truly amazing the amount of free will you have in this game, and all the amazing discoveries you can make with it. (I just said "amazing" a lot didn't I? Well, there's a reason for that!)
The basic mechanics of the game are a little bit of resource management underneath a choice-based text adventure. The game includes some very fun and simple graphics to aid in the visualization of the story, without getting in the way of your imagination too much. Also, there is some nice music to accompany you on your journey.
The story is taken from "Around the World in Eighty Days" by Jules Verne, but set in a steampunk/futuristic past. You play the role of Passepartout, the valet to the main character of the novel, Phileas Fogg. However, unlike how I think the novel goes (apologies for never having read it), you as the valet are making all the decisions on this journey, Fogg is just along for the ride and is frequently more trouble than the baggage. Rather than having to fit yourself into the role of Passepartout, think of it instead as you being given a starting set of stats/personality, but after that you are free to mold the character in any number of interesting ways.
The mechanics are simple, you are given a small bit of the story, usually small enough to fit on the screen of a smart phone without needing to scroll, then you get to make a choice. The choices are presented as what the next line of the story or dialogue will be. When you pick one the game smoothly places in line with the previous writing as if it had been there all along and then shows you the result of your choice. It is through these cumulative choices (plus making sure your luggage is full of useful or valuable items and managing your funds) that you plot your journey and move around the map. At every turn there are interesting characters to meet and subplots to discover, some of which will follow you around the globe. The writing is superb and keeps you enthralled longer than I would have thought possible in a game that gives you so much agency. It seems there would have to be some boring branches to the story, but there really aren't and even the few places where I wasn't as in to the story didn't seem to last long before something else intriguing came along. Among the things that you can discover are (Spoiler - click to show)Captain Nemo and the Nautilus, a rocket to take you to the moon, a murder mystery that you can solve and a planet-wide conspiracy by the shadowy Artificer's Guild.
The game is also very replayable. There are eight seeds to the story, with some locations or subplots only showing up in certain seeds, and you rotate through them with every playthrough. Additionally, with so many locations on the map you can always just choose to go a different route from your previous playthroughs to see what other parts of the world have to offer. A single playthrough takes about two hours, give or take how fast of a reader you are and if you encounter any material you've already read before and can skip through quickly (but still, there is always the chance to make a different choice from before and see what happens). I've played through this game at least 20 times and know that I'll be back for more again soon. Give it a try, you won't regret it.