This is a short Twine game in which you play a priest, apparently during the construction of St. Peter's Basilica at the Vatican, with a summons to see the Pope. You have a cat that is given to quoting the most head-scratching, out-of-context Bible verses in a human voice when prompted.
You have to work your way through the Vatican and find the Pope to fulfill your long journey and answer the summons. Along the way a lot of dark, weird, unexplained sh-t happens. Not sure what else there is to say beyond that.
I think the author was trying to commentate on the Catholic church of the era in question, or perhaps the church in general. But I'm not sure. I'm not Catholic so perhaps I'm missing some context with which to interpret this game.
In the end I didn't get the message, if there was one, and didn't enjoy the game. Combined with a small handful of typos and this is a two-star game for me. YMMV.
This piece is choice-based and fairly short. You play as a doppelganger, a being from the Reverse Kingdom (I'm interested) living in the human world who has the ability to take on the physical appearance of anyone. You use your skill to complete mundane or uncomfortable tasks for your clients for a fee. But each transformation doesn't quite fade in the way that you advertise, something lingers. And ancient mysteries lurk below your city.
The game is pretty straight-forward, allowing simple choices after a few short paragraphs of text. Some choices simply allow you to gather more details about the world or your task at hand, and others allow you to steer the story. Your stated goal over the course of the game is to earn enough money to pay back a debt you owe to the bank. Your decisions affect how happy your clients are after you complete each task and thus how much you are paid. After one playthrough the game will tell you which of four possible endings you achieved. On my trip through the story, nothing particularly crazy happened, but I was focused on the goal of pleasing my clients in order to pay back my debt. I feel that more interesting outcomes are hiding behind some of the paths not taken. So even though the route I took was not particularly interesting, I think I will eventually come back to this game for another play or two to see if I can uncover those mysteries. Additionally, I felt the game was well-written and just off-normal enough to really help you embody the outsider nature of the main character. Worth your time.
I've only played this installment (the fourth I believe) in the Mrs. Wobbles and the Tangerine House series, for IFComp 2020. I didn't get into the story too much and I think it needs a bit more polish and action to appeal to kids, but I really like the system and interface they used. I could easily see my kids getting into IF that had these little bonuses (like achievements on a console or Steam) for finding poems or exploring the tangents of the story. I also really liked the instant feedback on the choices you made, safe or bold in this case. Still a work in progress, but one I will follow eagerly as my kids get closer to the age where I hope they will come to enjoy IF as much as me.
Oh man. I almost held off reviewing this one because I wanted to see what others had to say about it first, in hopes other reviews would help me understand it better. But this isn't the first Chandler Groover game I've played and so my guess is that I'm not meant to understand it fully, so here we go.
This game is really more a statistically based puzzle game than interactive fiction. There are plenty of words to read, but I'm pretty sure they would only make sense if you lived in the absurd world of the story. The puzzle itself involves accumulating fish or tech related stats, like brine and bytes, by putting religious-themed "disks" into processing slots, sometimes accompanied by what I think is an AI, and clicking submit to see what kind of stats you get. After hitting submit each time you get a few lines of text adding color, but a really weird color like Smaragdine, to the world. The rules of the game are barely explained to you, so it is just up to trial and error to figure out how to accumulate the necessary stats fast enough to win the game. I was starting to notice the pattern towards the end of the game, but I wasn't into it enough to keep playing and fine tune it.
Because all the text was so weird and I wasn't able to pick a story out of it, it quickly devolved in to me just clicking as quick as I could to try different combinations of disks and slots to reach the end of the game. I love Groover's game "Eat Me" and it was the first of his I played. Since then I've always played his games early in each IFComp, hoping for more greatness, but mostly finding weird mood pieces. I'd love to hear from someone that really enjoyed this game to help me understand it better.